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  #1  
Old 03-10-2012, 01:39 AM
MOG_Hammer MOG_Hammer is offline
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Originally Posted by IceFire View Post
Could have something to do with the altitude of the GATTACK point? Mine are always set low (around 500 meters). I'm fairly certain the AI would try for a "level bomb attack" even in 4.10.1 and earlier. Unless the altitude was sufficiently low.
To setup dive bombing, set the waypoint before GAttack to something higher or equal to 1500 meters. The same for the GAttack point. You must use the set button to assing the target. Then just after the GAttack waypoint, set alt to no more than 600 meters. Your dive bombing attacks will always be successful, even with rookies.
Tactical: tactical flights that flies from high above should descend to no more than 500 meters 10 km from target. Put the Gattack point much lower, and always assing a tactical boming attack, about no more than 100 meters, or even less.
Level Bombing: stay high, put the GAttack right over the target, and never assing the target with the set button. If you set the target with the set button, the flight will begin a shallow dive just like tactical bombing, and it will look odd. In level bombing the only thing that should move are the bomb day doors. Aircraft should stay straight and level. 10 km from target, align the path on a direct course to target. You might want to use even more than that, especially if there is a tight turn just before.

Torpedo attack: fly low, between 50-100 meters from sea level, at least for the last 10-20 km, until GAttack point that you assing to the ship you want to destroy. Try to use wenever possible a slight angle in your waypoint toward the stern of the target if the flight is attacking a moving ship. Assign the target by using the set button at the GAttack waypoint. Make sur you put an alt of about 500 meters after the GAttack waypoint, giving 5-10 km for the flight to pull up. Might not always work.

Kamikaze Bombing. This one is the easiest of all to set up. Just make the last waypoint of the flight to Gattack, and assing it to a target. It will ram into it. And since 4.10.1m, the bomb also detonate. Aircraft crashing into ships are actually doing real damage too.

Hope that little tutorial helped.

Hope that helps to set up good bombing tactics for the AI.
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  #2  
Old 04-02-2012, 05:58 PM
Luno13 Luno13 is offline
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Hi DT,

After testing the DGen, it came to my attention that there seems to be a few changes in ground attack. After making an attack, Il-2s will regroup at a very high altitude (1000m) far away from the target, before making another attack. This might be good defense from AAA, but it exposes them to enemy aircraft. Cruising altitude is under 300 meters, sometimes at treetop height, so it's strange to see them climbing so quickly afterwords.

Also, when I asked a flight of Hs-129s to attack a ground target, they passed over the target, then split-S from 300 meters into the ground. The entire flight was destroyed.

Love all the work so far guys, but I can't wait for what's next
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  #3  
Old 04-02-2012, 10:35 PM
IceFire IceFire is offline
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Quote:
Originally Posted by MOG_Hammer View Post
To setup dive bombing, set the waypoint before GAttack to something higher or equal to 1500 meters. The same for the GAttack point. You must use the set button to assing the target. Then just after the GAttack waypoint, set alt to no more than 600 meters. Your dive bombing attacks will always be successful, even with rookies.
Tactical: tactical flights that flies from high above should descend to no more than 500 meters 10 km from target. Put the Gattack point much lower, and always assing a tactical boming attack, about no more than 100 meters, or even less.
Level Bombing: stay high, put the GAttack right over the target, and never assing the target with the set button. If you set the target with the set button, the flight will begin a shallow dive just like tactical bombing, and it will look odd. In level bombing the only thing that should move are the bomb day doors. Aircraft should stay straight and level. 10 km from target, align the path on a direct course to target. You might want to use even more than that, especially if there is a tight turn just before.

Torpedo attack: fly low, between 50-100 meters from sea level, at least for the last 10-20 km, until GAttack point that you assing to the ship you want to destroy. Try to use wenever possible a slight angle in your waypoint toward the stern of the target if the flight is attacking a moving ship. Assign the target by using the set button at the GAttack waypoint. Make sur you put an alt of about 500 meters after the GAttack waypoint, giving 5-10 km for the flight to pull up. Might not always work.

Kamikaze Bombing. This one is the easiest of all to set up. Just make the last waypoint of the flight to Gattack, and assing it to a target. It will ram into it. And since 4.10.1m, the bomb also detonate. Aircraft crashing into ships are actually doing real damage too.

Hope that little tutorial helped.

Hope that helps to set up good bombing tactics for the AI.
I should have said that as a general rule I use 500 meters... but yes of course the different situations call for different altitudes
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  #4  
Old 04-14-2012, 06:38 AM
Phabius Phabius is offline
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Default Problem with He 111 H-6 (home base in Bessarabia)

I don't know if this is a problem with the aircraft or with the airfield, but this is what happened to me:

I've set a flight fo two He 111 H-6 to takeoff from Tatar Bunar airfield (Bessarabia AX6) and sink some soviet Hunters offshore. So far, so good, and the're precise on hitting the ships with the torpedoes.

But when they're back and land, they seem to visit every "parking spot" on the airfield, and eventually crash on fixed airfield objects...
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  #5  
Old 04-14-2012, 08:30 PM
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Aviar Aviar is offline
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Originally Posted by Phabius View Post
I don't know if this is a problem with the aircraft or with the airfield, but this is what happened to me:

I've set a flight fo two He 111 H-6 to takeoff from Tatar Bunar airfield (Bessarabia AX6) and sink some soviet Hunters offshore. So far, so good, and the're precise on hitting the ships with the torpedoes.

But when they're back and land, they seem to visit every "parking spot" on the airfield, and eventually crash on fixed airfield objects...

Two questions;

-Are the "...fixed airfield objects..." that the planes are crashing into objects that YOU placed on the map?

-Are you using a modded version of IL-2?


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Last edited by Aviar; 04-14-2012 at 08:52 PM.
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  #6  
Old 04-14-2012, 11:06 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Phabius View Post
I don't know if this is a problem with the aircraft or with the airfield, but this is what happened to me:

I've set a flight fo two He 111 H-6 to takeoff from Tatar Bunar airfield (Bessarabia AX6) and sink some soviet Hunters offshore. So far, so good, and the're precise on hitting the ships with the torpedoes.

But when they're back and land, they seem to visit every "parking spot" on the airfield, and eventually crash on fixed airfield objects...
Have a look in the Bessarabia PDF read me file that came with the map originally, it shows the airfields layouts and restrictions for aircraft.

http://www.gamefront.com/files/21561...bia-Readme.pdf

Last edited by KG26_Alpha; 04-14-2012 at 11:16 PM.
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  #7  
Old 04-15-2012, 10:40 AM
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Aviar Aviar is offline
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Link is broken?

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  #8  
Old 04-15-2012, 08:16 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Aviar View Post
Link is broken?

Aviar
Just tested ...... working ok

http://www.gamefront.com/files/21561...bia-Readme.pdf

Last edited by KG26_Alpha; 04-15-2012 at 08:18 PM.
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  #9  
Old 04-15-2012, 09:26 PM
Phabius Phabius is offline
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Aviar -

Two questions;

-Are the "...fixed airfield objects..." that the planes are crashing into objects that YOU placed on the map?

-Are you using a modded version of IL-2?


No, those are objects already in the default airefield.
No, I'm using a clean 4.11 install.
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  #10  
Old 05-03-2012, 05:38 AM
Phabius Phabius is offline
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Aviar, I've just made the following test, and maybe it was my mistake... I've placed the Takeoff and Landing points reversed on the airfield (being the T spot the Takeoff point not the Landing point). I would like to know if this is normal behavior then...

I've started FMB and loaded the Bessarabia map. Placed one default He 111 H-6 on the map (ticked player aircraft). Takeoff from the mentioned airfield, near Tatar Bunar (AX6), straight from west to east. Added two more waypoints to the north and then back to Landing, on the same airfield, coming from west to east. At mission start, turned Auto Pilot on and let it go. The He landed ok, went straight to the T spot, then turned and began its long tour across the airfield, spinning over what seems to be all the supposed parking slots. After the tour, the plane stopped just near the T. It did not crash on any airfield object this time (though on the other mission it did, over a default object). When I've reversed the Waypoints, with Takeoff from east to west, landing over the T spot, everything was fine. That was my mistake then.

I've mentioned another behavior like this by mistake on another topic (4.11 General debugging), should have posted it here...

It was a similar issue, but this time in QMB, which has default mission types to choose from!

Tested with a Fw190 A-4 on the Kuban map.
Just choose a flight of one (or even four) Axis Fw 190 A-4 (Ace) and start a QMB Scramble mission in Kuban Map.
The airfield in question is near Anapa.As soon as the mission starts, let the auto pilot take control. After the flight, when the aircraft reaches its landing pattern, it will land far before the strip on the descending part of a hill. When it finally reaches the airfield strip, it will take a tour there and visit most parking spots before finding the right one and stops. While it's doing that, the other planes in the flight will follow the pattern landing down the hill, but only untill the airstrip is reached, when they just disappear because the first plane is still fooling around the airfield. They will never reach their parking spots.

Last edited by Phabius; 05-03-2012 at 05:57 AM. Reason: More Info
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