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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
View Poll Results: Which method | |||
Method 1 - Scripted |
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8 | 66.67% |
Method 2 - C in C |
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3 | 25.00% |
Neutral - I do not want to vote, just see the results |
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0 | 0% |
Alternative - which I shall list briefly below |
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1 | 8.33% |
Voters: 12. You may not vote on this poll |
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#1
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We will not be running our next campign untill the patch is out that fixes the frame rate and CTD as mentioned in the OP. |
#2
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With regards the waiting for refuel/rearm: I think the idea is that they RAF/Luftwaffe had other pilots and planes waiting to take off. So you're not really trying to simulate actually refueling and rearming, but rather the ability to send more planes into the air. Unless you're actually trying to replicate a ratio of all possible planes in the air (in which case you have to place signup number restrictions). But I do agree with the assessment of people not flying to survive, so one life and out is a good solution to that. Whatever you settle on, I'm sure it'll be fun. Looking forward to it!
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#3
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Hi Farber,
I am in agreement with Wolverine on the objectives, if you are looking to balance it up then the historical accuracy goes out of the window somewhat. The RAF did bomb in the BoB but it was always unescorted and often at night. I guess it really depends on what sort of campaign you are after, from our perspective I am not so bothered about winning or losing but rather the accuracy and the taking part, the 'being there' and the learning about the history. Thus the RDF (and I don't know what form this is in, perhaps you can provide an explanation?) seems to be an important part from the RAF point of view. After all, the LW were frequently surprised by the positioning of the RAF in relation to their raids - it didn't make it a turkey shoot though. I'm keen to understand the RDF ground control though because really it should be as simply as an altitude and heading, roughly, and then we see each other. In my view only the squad leads should have access to the ground controller anyway - this would encourage grouping up properly. Not sure what to do about the HUD, I thought you could send to the chat window only but perhaps it sends to both consoles. Regarding the respawn, I understand what you mean, but you may be able to control this with having squadrons only, and lonewolfs have to fly with a squadron? Wolverine joined up with us and formed 401 from your last campaign :p Squadrons have discipline, we do and I know 56 do too. I'm all ears ![]() ~S~ Last edited by Osprey; 03-09-2012 at 01:53 PM. |
#4
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I was about to ask if anyone had any RAF bombing data for te RAF
![]() Some radar reading: - see page 39 in particular. http://www.radarpages.co.uk/download...C0609F97-3.pdf As for radar, there will be some active Home Chain Stations, around 4 on any given map for the British. 0 for the german. However for both sides surely there should also be some kind of observer corps... Last week end we flew against 56 RAF as part of a once a fortnght campaign composed of three missions and put some of these things into practice... The British radar works, albeit it not comprehensively. Although it also gives too much information for example aircraft type... It also never picks up false contacts... Like a large flight of large birds nor is it interfered with by atmospheric conditions. I let the 56 RAF make the air mission and loaded it onto our map with scripting without even looking at it, they were on the attack escorting 4 wellingtons. They had flown virtually around the map in a big circle and we didnt get a message via the game as to the position for over 50 mins! So the fact the vote seems to be for scripted rather than a C in C at this point is good. One way to simulate this would be to use the bf108 and the anson for inland spotting... I dislike the use of triggers as they are a bit too automatic... Not to mention allot more scripting in a script that is complicated enough. If anything the RAF have an advantage. They will have radar however both sides still need an artificial AOC... Home Chain stations could only look out, not in to England. We are also hoping to have whether in the next campaign depending on the fps issues and ctd. This also adds new elements to spotting aircraft! Its interesting that we are looking at scoring it. Ive just finished reading Mike Spicks book, Luftwaffe fighter Aces. At the end its very interesting, he asks who was the greatest LW fighter ace? Now allot of people will say Hartmann, some will say Marseille, Woerner Molders, Adolf Galland, Barkhorn...etc etc But what is the true measure? Is it just total victories? Victories per sortie? Who got the most fighters/bombers? It is impossible to declare one the greatest. So for example blue are going to bomb england and red goes soley for the objective, red shoot down every bomber but get mauled in the process. Who is the victor? Air wars are wars of attrition. We could total up the stats at the end and say red shot down more aircraft but blue compleated all their objectives. Who was the victor? You could then further complicate it by asking further - which team took the most material losses? Tanks cost more than fighter aircraft, ships cost a LOT more... I say we let the stats do the talking, see if it comes out clear but I doubt it will. Would be nice to hear from some LW squadrons about now, its 3 against 1! ![]() Last edited by 5./JG27.Farber; 03-10-2012 at 06:05 PM. |
#5
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I don't have any bombing info but there were daylight raids only they were unescorted in the BoB. In the FoF they frequently were escorted, according to my limited knowledge on this. Many of the raids were at night though.
Certainly with the RDF we shouldn't have details on the types, it should be approximate numbers, location and heading, that's it. OC should be quite delayed as the information takes time to process. I'm not concerned with scoring although I wouldn't want a situation where we 'lose' aircraft types because that isn't historical. The RAF got short on pilots, not aircraft. Last edited by Osprey; 03-10-2012 at 07:02 PM. |
#6
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I realise RRR is not in the game (yet). However, I keep hearing this arguement over & over again. In-game RRR would never be the same as RL for the reason you indicate, but an RRR of say 60 secs to 120 secs (depending upon task) is feasible especially if mission plane numbers are limited. eg. provide a limited number of spit IIa's & unlimited number of spit Mk1's; I guarentee that the spit IIa pilots will want to get back to base to RRR & save their plane rather than just ditch it & spawn in a new plane.
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#7
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Spit IIa didnt make it into service until the BoB had ended. (if I recall correctly.)
Last edited by 5./JG27.Farber; 03-10-2012 at 08:16 PM. |
#8
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I'm not arguing for the MkII here but just for the record quoting from Morgan & Shacklady, bottom of page 99
"The MkII took part in the Battle of Britain when the first example (P7282) arrived at No.611 sqn on 22nd August 1940. When the last (P7564) was delivered a total of 195 had been accepted in service before the end of October. The MU's had taken the initial batch of MkII's on 17th June." It goes on to say that this first delivery was used extensively on the circus raids into France in 1941. No.611 was flying out of Duxford at the time, that's 12 group and not on the Channel map, but they wouldn't have taken them all, somebody more savvy would need to research where they went and when. I dare say they were involved somewhere though, but just like the 109N, probably not a great deal. |
#9
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I could not remember exautly when but I knew it was late and not in huge numbers very much like the 109e4 which I think arrived slightly earlier.
If anyone wants to send me data with sources on any aspect of this forth comming campaign feel free to PM me. Last edited by 5./JG27.Farber; 03-11-2012 at 01:45 PM. |
#10
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Perhaps we should meet on comms one night? JG27, ACG (501 etc) and 56 Firebirds. We may be able to share workload and set something up that is mutually agreeable?
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