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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-03-2012, 07:19 AM
Tree_UK
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Originally Posted by speculum jockey View Post
YES! I would also like to know about the progress of the new clouds. Ever time I see those clouds when flying I think that someone opened a bottle of Aspirin.

Also, I remember Luthier talking about Direct X 11 about a year ago. How is that coming along? I'm sure everyone would love to know if it's still on the table given the typical performance increase over DX10 and the possibility of DX11 features not available in the sim's current state.
The patch will be the same graphics engine as BOM, so it will be DX11, theres no way that Luthier would spend all this time on the patch for it to be in DX10. Like Luthier said just after release DX11 was thier first and major priority, this is why its taken so long.
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Old 03-03-2012, 07:26 AM
DroopSnoot DroopSnoot is offline
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Originally Posted by Tree_UK View Post
The patch will be the same graphics engine as BOM, so it will be DX11, theres no way that Luthier would spend all this time on the patch for it to be in DX10. Like Luthier said just after release DX11 was thier first and major priority, this is why its taken so long.
lol believe it when i see it, there have been no major steps forward in a year and now all of a sudden you think DX11 will be in the beta/RC?
Its probably taken this long because there was alot of problems and not enough staff to do it any quicker. I'm will to bet on that.
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  #3  
Old 03-03-2012, 07:30 AM
Tree_UK
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lol believe it when i see it, there have been no major steps forward in a year and now all of a sudden you think DX11 will be in the beta/RC?
Yeah I really believe it will be, It was Luthier first priority, BOM will certainly be DX11 and if the new graphics engine is the same they are using in BOM then it makes perfect sense, and would also explain the huge perforamnce increase. I'm sure either Luthier or Oleg stated that they were almost ready with DX11 over a year ago it just wasn't able to make the initial release.
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  #4  
Old 03-03-2012, 07:35 AM
DroopSnoot DroopSnoot is offline
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Originally Posted by Tree_UK View Post
Yeah I really believe it will be, It was Luthier first priority, BOM will certainly be DX11 and if the new graphics engine is the same they are using in BOM then it makes perfect sense, and would also explain the huge perforamnce increase. I'm sure either Luthier or Oleg stated that they were almost ready with DX11 over a year ago it just wasn't able to make the initial release.

Yeah i do remember that it was one of my biggest dissapointments on release, the first fully DX11 flight sim. i hope your right but i cant see it with the patch. Maybe with BoM yeah i agree there very, even highly probable.
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  #5  
Old 03-03-2012, 08:09 AM
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Liz Lemon Liz Lemon is offline
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Originally Posted by DroopSnoot View Post
Yeah i do remember that it was one of my biggest dissapointments on release, the first fully DX11 flight sim. i hope your right but i cant see it with the patch. Maybe with BoM yeah i agree there very, even highly probable.
Eh, the biggest issue is they still support dx9. I realize that this is kinda needed given the large eastern European market for the sim, but having to support dx9 and dx10 - when each has a different rendering pipeline - has to be a nightmare.

And I think it must be one of the reasons its taking so long with the patch.


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Originally Posted by Ctrl E View Post
it still angers me that they seem to be putting so many resources into the sequal, but they still haven't fixed the dud product the sold us almost a year ago.
So, you'd rather have a team of 3d modelers and texture artists trying to work out programming bugs?

Last edited by Liz Lemon; 03-03-2012 at 08:17 AM.
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Old 03-03-2012, 09:07 AM
Verhängnis Verhängnis is offline
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I thought it had been explained that the DX11 API is backwards compatible for DX 10 and 9 and is a simple matter of some features being used and others not on your pc.
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  #7  
Old 03-03-2012, 10:52 AM
JG53_Valantine JG53_Valantine is offline
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I'm glad to see the sim progressing with work being done on Battle of Moscow as it will give us a great product in the future: a future I am extremely excited for.

The only concern and issue I have is how long it is taking for them to get the launcher crash issue fixed and released in some form. This is pretty much the number one complaint about this sim: it is just so unstable. I've lost count fo the amount of times I;ve gotten into the combat zone and positioned myself to engage and then getting the launcher crash.
I could even cope with new bugs providing the game was stable and didn't crash after an hour or so online.

Anyhow, looking forward to future updates. Cheers for these updates BlackSix, even though they are not the launcher fix they do show that the team are taking the future of the sim seriously.
V
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  #8  
Old 03-03-2012, 04:05 PM
DroopSnoot DroopSnoot is offline
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Originally Posted by Liz Lemon View Post
Eh, the biggest issue is they still support dx9. I realize that this is kinda needed given the large eastern European market for the sim, but having to support dx9 and dx10 - when each has a different rendering pipeline - has to be a nightmare.
Yeah i didnt word my sentence very well, i ment i was dissapointed the game didnt have DX10/11 support.
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  #9  
Old 03-03-2012, 04:13 PM
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Kwiatek Kwiatek is offline
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I don't miss DX11 cause looking at benchmarks of games with DX11 i see about 50% less fps then with DX10
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  #10  
Old 03-05-2012, 05:42 AM
hiro hiro is offline
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Originally Posted by Heliocon View Post
I hate being right? Anyone remember?







only the devs are right



BTW thanks for the update also!
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