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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-03-2012, 02:28 AM
carguy_ carguy_ is offline
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Quote:
Originally Posted by pencon View Post
Pics aren't working for me , all I get is a blank square with a red x in the corner
Try to open in a new window. Works for me.
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  #2  
Old 03-03-2012, 02:50 AM
machoo
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They take as long to open as it does to get the patch released.
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  #3  
Old 03-03-2012, 04:49 AM
Chivas Chivas is offline
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The most important part to the update was this sentence.

"We’re not working on an externally set schedule, so we can sit down and do things right rather than rushing them out to meet a deadline."

This suggests that the bean counters are now happy and aren't going to force anymore unfinished work out the door, like they did with the initial release. At least for the moment.

Keep the faith, most of us here understand the process.
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  #4  
Old 03-03-2012, 06:18 AM
Flanker35M Flanker35M is offline
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S!

Question. The patch is supposed to fix the graphics engine and it's biggest bugs like poor performance, no proper CrossFire/SLI support etc. Now as it seems devs have nailed a lot of bugs and brings up my question: Have they worked in collaboration with AMD/nVidia for proper drivers/profiles/whatever to give us the best experience? Luthier did mention in a post not so long time ago that they are in contact with both brands locally. Would be nice to know
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  #5  
Old 03-03-2012, 07:22 AM
Tree_UK
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Originally Posted by Flanker35M View Post
S!

Question. The patch is supposed to fix the graphics engine and it's biggest bugs like poor performance, no proper CrossFire/SLI support etc. Now as it seems devs have nailed a lot of bugs and brings up my question: Have they worked in collaboration with AMD/nVidia for proper drivers/profiles/whatever to give us the best experience? Luthier did mention in a post not so long time ago that they are in contact with both brands locally. Would be nice to know
I dont know about AMD, but Luthier stated many months ago that SLI was fixed and a profile would be included in the next Nvidia driver. There have been many driver releases since but no profile as been found to date.
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  #6  
Old 03-03-2012, 11:33 AM
Insuber Insuber is offline
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Originally Posted by Tree_UK View Post
I dont know about AMD, but Luthier stated many months ago that SLI was fixed and a profile would be included in the next Nvidia driver. There have been many driver releases since but no profile as been found to date.

Mistakes happen.
The heritage of the old bad code was worse that they expected, and probably the decision to redo everything from scratch was not easily accepted, leading to months of wasted efforts to fix the unfixable. Let's see the next couple of patches, and then we can judge the new team's work. If everything goes as planned they will redeem 1 year of troubles.

That's why I find that constantly hanging them to their own words becomes futile after a while. We cannot drive looking only in the rear-view mirror ...

Future is bright! Be optimistic! .
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  #7  
Old 03-03-2012, 11:41 AM
Luftwaffepilot Luftwaffepilot is offline
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Tree, did you change allegiance? Where'd you get this optimism from?
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  #8  
Old 03-03-2012, 12:23 PM
swiss swiss is offline
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Originally Posted by Tree_UK View Post
I dont know about AMD, but Luthier stated many months ago that SLI was fixed and a profile would be included in the next Nvidia driver. There have been many driver releases since but no profile as been found to date.
Doesn't make too much sense to include a profile for an engine which you know is bugged and has to be redone anyway, wouldn't you agree?



Same goes for SLI compatibility.
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Old 03-03-2012, 12:54 PM
Tree_UK
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Originally Posted by swiss View Post
Doesn't make too much sense to include a profile for an engine which you know is bugged and has to be redone anyway, wouldn't you agree?



Same goes for SLI compatibility.
Yes I do agree, thats why its a little strange that luthier said this.
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  #10  
Old 03-03-2012, 11:17 AM
Insuber Insuber is offline
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Quote:
Originally Posted by Chivas View Post
The most important part to the update was this sentence.

"We’re not working on an externally set schedule, so we can sit down and do things right rather than rushing them out to meet a deadline."

This suggests that the bean counters are now happy and aren't going to force anymore unfinished work out the door, like they did with the initial release. At least for the moment.

Keep the faith, most of us here understand the process.
I've noticed it too. From our narrow perspective we see only the technical side, but in a project the challenges are also financial, not to mention the hundreds of soft issues of a 30 persons team. Ilya here confirms again that the future of this project is not in danger. Let's look at all of the good news: new gfx engine very close to beta, correction of AI, FM and DM in a near future, new theater with new planes and objects in the medium term, ground combat mode integrated with the air combat in the long term. Not a bad pipeline for the neglected CFS gender. And as we saw already they are not schedule driven, which is good for quality. Optimism is the key word, my friends. And encouragement to the devs, to keep the motivation high.

Cheers,
Ins
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