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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

 
 
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Old 04-07-2008, 01:13 PM
igoraki igoraki is offline
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Join Date: Feb 2008
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Quote:
Originally Posted by KingImp View Post
One of the best parts of Hereos of Might and Magic is the choosing of a faction and using it's specific hero and units to start. If this game just gives you a generic hero and expects you to pick up different faction units along the way, I'm not sure how good that will actually be.
this is true just for heroes 5,but in all previous versions you could use any hero leading any army without problems(well,in h4 hero of different alignment would reduce your moral,but beside that it was ok).i do like faction specific heroes as an idea,but that unfortunately introduced problem that units are actually pretty weak if not lead by that specific hero,like barbarians without blood rage(orc racial skill in h5,as you know) would be pretty much hopeless if facing any other army.

so if creators of this new kings bounty kept moral and/or other penalties for mixing good and evil allied craetures and avoided use of alignment specific hero,they have actually stay true to heroes (and also original KB) tradition more then ubisoft with heroes 5.
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