Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #81  
Old 01-23-2012, 11:59 PM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

Quote:
A new patch comes out and random occurrences that they would have otherwise written off are now considered features/changes/modifications to the way things used to be.

I don't think anything has changed regarding weapons. Maybe you were having an off day... or your preferred firing distance has changed over time.

When people go looking for changes people will often find them even if they aren't there. Nobody is immune
Yup, been there, done that, lol

BTW: I've noticed that the maximum RPMs for FW-190s is supposed to be 2700. However, this corresponds to about 80% power in the D-9 (which I just flew, haven't tested others yet). At 100% power, the engine sounds like it's about to blow up.

So does this 80% correspond to max power, and 100% to emergency power?

Last edited by Luno13; 01-24-2012 at 12:02 AM.
Reply With Quote
  #82  
Old 01-24-2012, 12:04 PM
OberstDanjeje OberstDanjeje is offline
Approved Member
 
Join Date: Mar 2009
Location: Italy
Posts: 28
Default

I'm quite sure 2700 it's only for the A version
Reply With Quote
  #83  
Old 01-24-2012, 03:14 PM
Snake Snake is offline
Approved Member
 
Join Date: Jun 2010
Posts: 90
Default

Quote:
Originally Posted by Jumoschwanz View Post
Just something interesting I noticed right away while flying the FW190A:

I was missing many shots that I thought I should be making so I adjusted my convergence out further and seemed to be hitting as well or better than ever.
So what's your convergence settings now?
Reply With Quote
  #84  
Old 01-24-2012, 03:43 PM
[URU]BlackFox [URU]BlackFox is offline
Approved Member
 
Join Date: May 2009
Posts: 125
Default

Talking about convergence in general... Is vertical convergence considered in the game?

I made a few tests and it seems the bullets have the same vertical angle when fired, despite having a convergence of 100 or 1000 meters. For a ballistic trajectory, there should be a different vertical angle also I believe.

But then again... I'm not a physics expert, so comments are welcome.
__________________
Reply With Quote
  #85  
Old 01-24-2012, 04:30 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by [URU]BlackFox View Post
Talking about convergence in general... Is vertical convergence considered in the game?
Sure.

Go tanks busting with a bk, open fire at 1k, change settings an see what happens.
Reply With Quote
  #86  
Old 01-24-2012, 04:38 PM
Jumoschwanz Jumoschwanz is offline
Approved Member
 
Join Date: Jan 2011
Posts: 282
Default

I did end my statement with the possibility I was a crazy old man.

My real reasoning was that if your favorite aircraft's flight model was changed, that it might throw off your aim for a while, maybe until you got used to it at least. Could happen. Changing the convergence might be something I happened to do at the same time I automatically adjusted to something else, a coincidence.

I always was a fan of really close convergence and shot taking, but that can have it's disadvantages. If you get used to always taking shots while very close to your opponent, you run the risk of collisions and also of having your aircraft damaged or destroyed if their aircraft explodes in a spectacular fashion.

In light of this for some time I have been trying to remember to take shots earlier which not only gives more time to make them but gives the possibility of landing more hits. For years I had my convergence at 150m, but I thought it would be fun to try and stretch it out by 50 or 100 meters.

190A shotmaking:

http://www.youtube.com/profile?user=.../0/AqIvrh7tdQY
Reply With Quote
  #87  
Old 01-24-2012, 05:26 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Quote:
Originally Posted by [URU]BlackFox View Post
Talking about convergence in general... Is vertical convergence considered in the game?
Yes it is. Its the same as horizontally range.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
Reply With Quote
  #88  
Old 02-28-2012, 06:19 PM
sagittario sagittario is offline
Approved Member
 
Join Date: Feb 2012
Location: Italy
Posts: 25
Default

Quote:
Originally Posted by mmaruda View Post
I finally got used to the new FM, no problems with landing (I can actually land better now). The trick is to begin your approach early to loose speed so when you level over the strip you are at 200-220kph. Still I think flaps should produce a bit more drag with this plane since compared to other aircraft, they have a minimal effect on speed.
At the end of all the flight model as regards the landing is right and what is the procedure?


Thank's
Reply With Quote
  #89  
Old 02-29-2012, 02:27 PM
[URU]BlackFox [URU]BlackFox is offline
Approved Member
 
Join Date: May 2009
Posts: 125
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Yes it is. Its the same as horizontally range.
I've seen that bullets fall as they fly... but if convergence is set to... say 1000m, shouldn't the bullets describe an arc above the reticle, so as to cross the sight at 1000m?

I haven't seen this effect in the game, that's why i'm asking. It's an important factor when fighting against level bombers.

Again, I may be mistaken, just trying to confirm.
__________________
Reply With Quote
  #90  
Old 02-29-2012, 03:24 PM
jermin jermin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

They do fly in an arc.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves
regarding the argument while they actually don't have a clue who they are arguing with in the first place?


Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:30 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.