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Theatre of War series The most historically accurate RTS games |
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hi
some "new" infos after turning OFF the sound tut mission is loading (but with errors !). eg. the hmg isn't there ?!? and the ammo box (bazooka) is empty.... there are errors in the game log. LOG: [Feb 28, 2012 9:03:53 AM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 902Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini Not exist section "special" in file Data/GUI/Ingame/Indicators/selectmarker/config.xml =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.1774448 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - disabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4803 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== ================================================== ================= Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 VoicesTable.load(): files were scanned in 600 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 4 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0 --PFSCache created-- ================ MissionManager.loadMissionBriefing() missions/tutorial/01_base/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ::: setLoading=false ================== START MISSION missions/tutorial/01_base/mission.xml===================== Time overflow (0): speed 0.85470086 *** FAILURE *** [SYSTEM] Main loop: null java.lang.NullPointerException at com.maddox.sound.SoundListRegistry.soundPreRender( Unknown Source) at com.ic.ww.game.Render3D0.preRender(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== *** FAILURE *** [SYSTEM] Main end: null java.lang.NullPointerException at com.ic.bc.entities.Unit.destroy(Unknown Source) at com.ic.bc.game.lists.GameLists.destroyAll(Unknown Source) at com.ic.bc.game.lists.GameListsServer.destroyAll(Un known Source) at com.ic.ww.game.Mission.destroy(Unknown Source) at com.ic.ww.game.Main3D.endApp(Unknown Source) at com.ic.ww.game.MainWin3D.endApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) [Feb 28, 2012 9:05:35 AM] -------------- END log session ------------- RED = fail to load some files ? GREN = sound prob (not occurring if sound is turned off) - game is ctd after finishing a mission. - campaign is NOT working. (ctd while loading) i tryed everything from DEP to admin(mode) / from win7 (64bit) to win xp (sp3), compatibility mode .. etc. nothing is working adequate ! funny thing... the demo (engl. from battlefront) is working... btw. i am talking about the "german" boxed version of ToW 2 Africa (v 1.3.0) Last edited by infoteam; 02-28-2012 at 08:50 AM. |
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