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#361
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I'm pretty sure those aren't the FM's, which are encrypted files.
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#362
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I like the updates.
It's funny, people wanted updates, but the devs can't give updates that most want (patch info + wanted features being implemented), so they give us updates on other things they do have. People can't fault them for using extras / features / special features, as those are in a show-able (but not releasable) state and to generate further interest in the game. You know they can do so much with the ground stuff. Like if you have a favorite server, and then join it but a game is started, you can wait. But wait! While you're waiting you can control any assortment of ground vehicles to occupy you time. I like what is going on. The devs have been moving further along the game and showing what it can be. One of the things is also I noticed in the tank video was the field of view in the driver mode, some of them looked like it was close to no cockpit. But then again, some tanks allowed the driver to poke his head out, which gave him a great FOV. Also I hope the tanks are modeled as accurate as possible and ballistics for tanks / artillery are modeled. LQTM, I can see next update is a FPS / soldier's perspective. Then all the requests for "Can I control my pilot and make my way back to safety after I bail out . . ." will ensue. Thanks again for the update |
#363
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You gotta think the FM files would be encrypted. I remember flying CFS2 we could spot cheaters by taking off with them. Their wheels would be off the ground in a few meters as they changed the weight of their Corsair to less than a japanese Zero. It took about thirty seconds to change the aircraft weight in the files with notepad.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#364
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Pretty sure this was the outside view to show how the vehicle moved accross terrain. I dont think you will be able to do that on closed pit servers. Also there seemed to be driver and gunner positions...
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#365
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Is this the right direction?
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#366
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#367
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If you unpacked an SFS file then you're in shady waters. 1C doesn't want people fiddling with such things and - depending on whether VAC is on or not and if not when it'll go live - it may cost you your STEAM account (and all the games you've purchased there). The SFS files are not meant to be accessed.
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#368
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#369
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#370
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Regarding the debate on controllable tanks, AA, etc, I came across a pdf file I'd saved with an interview with Oleg from Feb 2009. It's an English translation of an interview originally posted on a Russian site - spread-wings.ru (?). English translation is by Luthier
http://spread-wings.ru/content/view/154/1/ Although obviously out of date there is some interesting talk about the goals they had in mind back then about SOW/COD future development. I can't post the pdf as it's 2.66MB (don't know if the pdf is still available online?), but here are some interesting excerpts (my highlights in bold) Q: You’ve stated many times in previous interviews that BoB will be drastically different from the Il-2 series. What do you mean by that? Oleg: Not a very easy question to answer, but I’ll try to respond the best I can without divulging some secret information. 1. The engine and the system we’re developing is built from the ground up to allow future expansions. Each new product can be stand-alone, or it can plug in with the others starting with BoB, following the success of Pacific Fighters which proved that this model can be viable. 2. We’re developing a system that is more than just a flight sim, but can be a sub sim, PT boat sim, tank sim, helicopter sim, etc. By the way, we just might have a flyable autogyro in BoB. 3. We’re also writing a completely new, drastically improved online code with multiple modes and features. It can even support a server-based MMO with a monthly fee. This of course won’t happen with BoB itself, but is possible on its engine, possibly made by other teams that further develop into this direction. 4. Quality level for ground and air objects is ages beyond what was one with Il-2. I don’t think that such a huge leap will be possible after BoB; the only changes that can happen is increase in polycount or texture size, or more detailed interior details. Even Il-2 was often used as a reference by other developers, and BoB will even have uses for movies. 5. We’re working on an add-on and expansion module that will not affect the online playing field. After BoB is released we plan to publish a set of tools that will allow end-users to: * Create new planes; * Create new vehicles, tanks, ships, etc; * Create new static objects, such as building, bridges, equipment, etc; * Create new maps, with limits on total size. We’ll leave large maps for ourselves, for our own new sims. Q: And now Oleg, please go into more details on your thoughts of the future of Storm of War compared to Il-2, given the potential you’ve built into the engine from the start. Oleg: Considering what I’ve said already, and given an initial commercial success of BoB, here’s what I see: 1. Some number of developers internationally that worked with MSFS, and probably a large part of them too, will convert to our side. This is especially to be expected considering the recent closing of Aces studio. So these add-on developers might just start making add-ons for Storm of War. I think this might even include jets, including modern ones. At the very least I would expect someone to do Vietnam, not to mention WWI. This should happen too. Generally WWI aircraft are easier to model and program, since they don’t have such complex aerodynamics, no retractable landing gear, propeller pitch, and other advanced devices. There’s also no radio, which means there’s no need to develop and record radio chatter. 2. Korea, in conjunction with RRG. Its development is now in background mode. Their team is now working with us finishing up planes for BoB, and also modeling ships. 3. Africa, Malta, USSR. These are most appealing choices for us. Even though we know for sure that the Pacific is the most interesting subject matter for the international market, besides Battle of Britain that is. Generally the Eastern Front is a bit easier for us to do since we have loads more data on it, and there’s less variety of vehicles and aircraft to model than all the other fronts. 4. Continuing combat around the English Channel, which will largely be made via expansions since we’ll already have the main map. 5. Cooperation with other teams to create other games (perhaps by selling the engine). For example, an MMO with controllable soldiers and submarines etc. Or even a space sim around planet surfaces with somewhat realistic physics. 6. Console variants with simplified features.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 02-27-2012 at 01:06 PM. |
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