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#241
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Player controllable tanks - will this mean we will get a "Panzer-Mädchen" campaign, please?
You save a cute blonde girl in your 38(t) Praga from the evil claws of the eengleesh cruiser tank hordes. The possibilities are endless ...
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Two weeks. Be sure. |
#242
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Imo, of course.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#243
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I liked what I saw. Maybe the tank boys will will rolling along the ground the the fly boys will be fighting over head.
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#244
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#245
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This feature probably won't be seen for some time, but it doesn't really matter when its released as even the COD map has areas on the map that had some considerable land battles. I'm sure after the SDK is released and people have modeled a number of ships, the developers and modders have added further aircraft, etc etc, someone will build a very complex land, sea, and air campaign set somewhere around Normandy maybe in June of 1944.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#246
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They showed countless screens of different tanks, trucks, cars, differant uniforms etc with high detail years ago. I remember them even showing a tank with its antenna swaying back and forth while on the move....years ago. Now people whine because the finally got the answer as to why they are so detailed. Never mind that many figured that one out, wait for it....... years ago. (4-5 years actually) Last edited by Baron; 02-24-2012 at 11:03 PM. |
#247
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Cheers. |
#248
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IMHO this seems way to important to many of you and that goes for both sides of the argument. Thanks for the update..............
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#249
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This was part of Oleg"s plan from the beginning, developing a game engine capable of providing Land, Sea, and Air combat, capable of CGI movies, future proofing the game engine by making it modular so it was easier to code in new tech. This will generate new sources of income allowing the developer it stay financially solvent to continue providing new and exciting air combat features for the foreseeable future. Yes its a tall order and one of the reasons the new game engine has taken so long to develop. If it succeeds every combat flight sim fan will benefit.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#250
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There u go again, explaining their plan in a way small children would understand. To bad there isn't any small children here. ![]() |
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