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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #241  
Old 02-24-2012, 10:28 PM
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Bakelit Bakelit is offline
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Player controllable tanks - will this mean we will get a "Panzer-Mädchen" campaign, please?

You save a cute blonde girl in your 38(t) Praga from the evil claws of the eengleesh cruiser tank hordes.

The possibilities are endless ...
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  #242  
Old 02-24-2012, 10:35 PM
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Originally Posted by theOden View Post
Don't get your hopes up, but I'm sure your theory is very much correct.
On the other hand, most often only one opinion is allowed here.
There was more then enough talk of the "glass half empty" - "doom'n'gloom" party already.

Imo, of course.
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  #243  
Old 02-24-2012, 10:45 PM
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I liked what I saw. Maybe the tank boys will will rolling along the ground the the fly boys will be fighting over head.
  #244  
Old 02-24-2012, 10:47 PM
Insuber Insuber is offline
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Originally Posted by mazex View Post
So much negative thinking here that I get all tired sometimes...

Last week I listened to a seminar by Kjell Enehager, a Swedish golf/athlete trainer that has gone professional management seminar speaker. He had an interesting story about when he trained a Swedish tennis player who never really made it (he has trained a lot of more famous golfers after that). He was playing Ivan Lendl who was a junior then at the same level in a training game. At the end of the training Ivan always liked to do ten serves each... Ivan did one ace in his ten serves and the Swedish player that I dont even remember the name of did nine aces and only missed one serve. After the game Kjell talked to them both about the training and their thoughts. The Swedish guy said he was thinking about what he did wrong with that one missed serve. Lendl at the other hand did not think about the nine missed serves but what he did right with the only serve he did put in the corner... A few years later he was number one in the world, and the Swedish guy that I don't remember the name of had quit playing....

Long way of saying that maybe the glass could be half full after all? Lets give these guys that we obvoiusly beleive in (we are here after all) some slack...

/mazex
Very good story, I will recycle it ... thank you.
  #245  
Old 02-24-2012, 10:55 PM
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Originally Posted by nearmiss View Post
The ground vehicles are fine with me, except I don't know how we apply them in the Battle of Britain.

Where were there ground battles?
This feature probably won't be seen for some time, but it doesn't really matter when its released as even the COD map has areas on the map that had some considerable land battles. I'm sure after the SDK is released and people have modeled a number of ships, the developers and modders have added further aircraft, etc etc, someone will build a very complex land, sea, and air campaign set somewhere around Normandy maybe in June of 1944.
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  #246  
Old 02-24-2012, 11:00 PM
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Originally Posted by Hooves View Post
Does anyone know if 1C ever was going to put infantry in the game? It seems like they are near to producing the Best all around WWII sim I have ever seen.


They showed countless screens of different tanks, trucks, cars, differant uniforms etc with high detail years ago. I remember them even showing a tank with its antenna swaying back and forth while on the move....years ago.


Now people whine because the finally got the answer as to why they are so detailed. Never mind that many figured that one out, wait for it....... years ago. (4-5 years actually)

Last edited by Baron; 02-24-2012 at 11:03 PM.
  #247  
Old 02-24-2012, 11:03 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Originally Posted by Sutts View Post
That's very true Orville but I strongly believe that the ranks of the Royal Navy will be filled quite quickly once the SDK is released. I know it isn't ideal having to rely on community work to fill the gaps but in reality, there is a shed load of work required to model these ships in all their detail and the devs could never devote precious resources to that - imagine the outcry then.....I bought a flight sim and you give me the Atlantic Fleet!

In a way this would be better as in the long run it is the only way we're going to see some significant ships modeled due to the rights issues over in the US. Probably not a Royal Navy issue but an issue non the less.

I really do think this thing will start snowballing once the stability and FPS issues are sorted out and the SDK released. The future looks very bright in my eyes.

Let's see where the patch takes us.
Aye, fair point Sutts.....there are some talented modders out there who can get it done, and thats the hope, so all is not lost. It will happen eventually, be sure.

Cheers.
  #248  
Old 02-24-2012, 11:13 PM
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IMHO this seems way to important to many of you and that goes for both sides of the argument. Thanks for the update..............
  #249  
Old 02-24-2012, 11:16 PM
Chivas Chivas is offline
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Originally Posted by Feathered_IV View Post
I don't reckon many would really think that. However some may consider that those one or two guys are sucking up wages and development costs that might have been spent on people who can further the title as a flight simulator.

Look, if playing crazy taxis in a bunch of tanks that handle like something from the Medal of Honour franchise is your idea of a cutting edge flight simulator, good on you. For myself I do not think it is a mature decision, especially at this stage of the titles development.
Judging by many of the comments here I really think they do. Taking part in a tank battle once is awhile would be ok, but I would primarily enjoy taking out those tanks with my Jabo. Having controllable land assets is alot more realistic and immersive than not having them.

This was part of Oleg"s plan from the beginning, developing a game engine capable of providing Land, Sea, and Air combat, capable of CGI movies, future proofing the game engine by making it modular so it was easier to code in new tech. This will generate new sources of income allowing the developer it stay financially solvent to continue providing new and exciting air combat features for the foreseeable future. Yes its a tall order and one of the reasons the new game engine has taken so long to develop. If it succeeds every combat flight sim fan will benefit.
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  #250  
Old 02-24-2012, 11:30 PM
Baron Baron is offline
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Originally Posted by Chivas View Post
Judging by many of the comments here I really think they do. Taking part in a tank battle once is awhile would be ok, but I would primarily enjoy taking out those tanks with my Jabo. Having controllable land assets is alot more realistic and immersive than not having them.

This was part of Oleg"s plan from the beginning, developing a game engine capable of providing Land, Sea, and Air combat, capable of CGI movies, future proofing the game engine by making it modular so it was easier to code in new tech. This will generate new sources of income allowing the developer it stay financially solvent to continue providing new and exciting air combat features for the foreseeable future. Yes its a tall order and one of the reasons the new game engine has taken so long to develop. If it succeeds every combat flight sim fan will benefit.

There u go again, explaining their plan in a way small children would understand.

To bad there isn't any small children here.
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