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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: What do you think about clickable cockpits? | |||
Great, very immersive feature |
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52 | 39.69% |
Only a waste of time |
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79 | 60.31% |
Voters: 131. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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A clickable cockpit sounds nice at first, but it’s a gimmick. And if you’re interested in emersion, it’s not the answerer. Pilots, especially combat pilots knew the inside of their cockpit like the back of their hand. They could find most controls without having to look at all, or at most they might have to take a quick glance.
With a clickable cockpit, you need to carefully move the mouse pointer to the tiny little 3mm spot on your screen that activates that particular control and then click on it. In my mind that’s not realistic and it’s sure not immersive. A well thought out HOTAS system with either a dedicated number pad, or even an additional keyboard is in my opinion much more realistic. |
#2
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It works great.. for mundane tasks..
Falcon4 AF has a clickable cockpit.. and we used it ALOT.. from the 20+ process of starting the engine.. configuring chaff / flare programs.. adjusting weapon ripples and burst altitudes in the MFDs.. to TFR flying. Of course the Chaff/flare button, while clickable, was still mapped to the stick. Most stuff that you can click with.. is bested used when starting up the aircraft... or in ingress/egress. (like adjusting fuel tanks, switching the guns on, starting the aircraft etc) I think it would be fine to do, if they have the time.. but what I really want to do..is just built a cockpit with all the actual switches around me.. with the gauges that work. THAT is a project I plan to complete.. one of these days ![]() |
#3
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some thing more than the single key we have now, and trouble with cold weather starting would add alot for me
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