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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #231  
Old 02-24-2012, 09:55 PM
Sutts Sutts is offline
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Originally Posted by nearmiss View Post
The ground vehicles are fine with me, except I don't know how we apply them in the Battle of Britain.

Where were there ground battles?
They are probably intended for the BoM. But when the sequel comes out we can use them to create "what if" scenarios in CloD. Lots of people like that kind of thing.
  #232  
Old 02-24-2012, 09:57 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Sutts View Post
Lots of people like that kind of thing.
True That!

Take IL-2 46 for example.. Lot's of what if content there
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #233  
Old 02-24-2012, 09:59 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Default A recap for those asking about the FM.

QUOTE FROM FRIDAY 17 UPDATE from Black Six
We haven’t talked about our flight model for some time. We haven’t been idle however. Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!
QUOTE FROM FRIDAY 26 UPDATE from Black Six
Most of us are busy preparing the beta version of the upcoming patch. We did make a whole lot of FPS benchmarking, and the great news is, it’s all in line with the previously announced numbers. The performance increase is very significant.

I gues at the moment the preperation for the Beta patch would include a write up of bug fixes,FM changes & GUI if any .It appears from what Black Six has said that a lot of the team are presently involved in this .
  #234  
Old 02-24-2012, 10:04 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by machoo View Post
Who cares about land vehicles.
Maybe it is time for another poorly worded poll?

But seriosly..

Based on this thread alone it is clear that alot of people care about land vehicles.. Only time will tell if it is a good decision. All we know for sure in the here and now is that flight sims by themselfs don't have a good return on investment..

Therefore if you want to make a flight sim.. And get people to invest in it in this BF3 Xbox majority world.. You will need to find a way to supliment the sale by opening it up to more than flight simmers.. And if adding manable AAA and ground vehicals in a flight sims does that.. Than it is a win win for flight simmers imho.. Just more targets!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #235  
Old 02-24-2012, 10:10 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by Sutts View Post
They are probably intended for the BoM. But when the sequel comes out we can use them to create "what if" scenarios in CloD. Lots of people like that kind of thing.
Yeah, intriguing possibilities like 'what if' Britain actually had a half decently represented Royal Navy in the game, and 'Kanalkampf' could be accurately represented, etc. (jk, but true. )

@Chivas, no....not everyone thinks that all work is stopped on the flight sim aspects at all mate, as Feathered pointed out, and I agree with him.

@Bliss and Ace, chaps please leave it out with the petty name calling, there's no need for it and its school yard stuff really. That's what I was referring to earlier, and it happens like clock work. It probably intimidates some too (not I....lol, just don't see the point in tit for tat really) and stops them posting what they really think because they'll think its not worth the hassle. Disappointing, really. We are all on the same side as regards the flight sim aspect, we are all fans and want the franchise to do well. Just different views.

Easiest thing in the world to throw insults about when others hold a view different to your own. Its pretty weak to be honest.

Thats all, I'll tune in next week and look forward to the patch.

Cheers.

Last edited by RCAF_FB_Orville; 02-24-2012 at 10:12 PM. Reason: *
  #236  
Old 02-24-2012, 10:11 PM
Sutts Sutts is offline
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Originally Posted by machoo View Post
Who cares about land vehicles. This is all such a waste of time.

Priority's!
For goodness sake, give over harping on about priorities. THEY ARE FIXING THE SIM AS A PRIORITY - we all know that.

We've already had the excellent SOUND REWRITE and in a few days we'll also see the much awaited GRAPHICS REWRITE with hopefully a big FPS improvement. Last week we heard about the progress of the GROUND PHYSICS REWRITE, COLLISION MODEL REWRITE and FLIGHT MODEL IMPROVEMENTS including the modeling of airflow over different sections of wing.

Now it's real difficult to show a lot of that stuff in picture or video form and Luthier probably wants to keep the graphics upgrade under wraps due to the colour whine fest we had last time.

BUT, the community demands something interesting to see every Friday. Mmmmm, what can we give them? Ahh, yes, we've got some tasty video of the player controlled ground models - let's show 'em that.

That is all that has happened. No change in priorities, no change in the direction of the product, no abandonment of the flight sim element. Just showing us a cool feature that MAY be introduced in some form one day and has actually been in the pipeline for years. Remember the old name "Storm of War"? The virtual battlefield was part of the Oleg vision from the start.

Now, please stop whining and start treating this as the cool extra feature it is, and a very impressive one at that. If we're not careful we'll go straight back to no updates on a Friday.
  #237  
Old 02-24-2012, 10:13 PM
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phoenix1963 phoenix1963 is offline
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Default Train whistle

B6 : May I say that the whistle on the train sounds very American.
British train whistles tend to be a single tone and higher. None of this vulgar, colonial multitone showiness

56RAF_phoenix
  #238  
Old 02-24-2012, 10:15 PM
planespotter planespotter is offline
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Originally Posted by Sutts View Post
They are probably intended for the BoM. But when the sequel comes out we can use them to create "what if" scenarios in CloD. Lots of people like that kind of thing.
True, there is a lot of peoples doing great land / air battles already in CoD, such as the Operation Sealion missions by H which is British vs German forces in an invasion of Britain scenario. I have all these missions, and love all the tank busting, train busting, port smashing, bridge busting, sandbag busting >

I would love to drive around in these missions in a tank just for the fun of playing from a different angle...trying to get around an AT gun and maybe then jump into an Erpro 210 Zerstorers to take it out for me....then back into the tank so I can get through...sort of thing.

PS

http://simhq.com/forum/ubbthreads.ph...ml#Post3482704

September 26, S-tag +4, 1230 hrs GMT

Elements of the 10th Panzer and Liebstandarte SS Adolf Hitler have fought their way out of the Denton Pocket. Rather than retreating South toward the main German force at Folkestone, they have taken British forces by surprise and escaped north toward Canterbury. The 1st and 2nd Canadian Divisions were in the process of reinforcing their southern front, and German armour was able to drive through a gap in British lines at Gorsely Wood. Panzer IIs and IIIs of the 10th Panzer and Stugs of the Leibstandarte SSAH, backed by motorised troops of the XXXXI Army Corps, have radioed to Berlin that they have captured the Canterbury train station and are pushing on the center of the city. They are however, totally cut off from German supply lines. In an act of bluff and bravado, Adolf Hitler broadcasts to the British people, "Germany wants peace with Britain," he thunders, "But your leaders have brought war to the very streets of English villages and cities, and the German flag now flies from the spires of Canterbury Cathedral. London is next! The nations of Britain and Germany are not natural enemies. I call on Britain to surrender and avoid an inevitable and terrible fate!" After a conference with Churchill, Dowding orders all remaining 11 Group squadrons withdrawn north to preserve them for the defence of London. Churchill convenes an emergency session of the War Cabinet.

Erpro 210 over Canterbury




Chieftains and AT guns at the train station are overwhelmed




64 Squadron fights back



10th Panzer closes on the city center


Last edited by planespotter; 02-24-2012 at 10:19 PM.
  #239  
Old 02-24-2012, 10:17 PM
theOden theOden is offline
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Originally Posted by RCAF_FB_Orville View Post
..
@Bliss and Ace, chaps please leave it out with the petty name calling, there's no need for it and its school yard stuff really...
Don't get your hopes up, but I'm sure your theory is very much correct.
On the other hand, most often only one opinion is allowed here.
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  #240  
Old 02-24-2012, 10:23 PM
Sutts Sutts is offline
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Originally Posted by RCAF_FB_Orville View Post
Yeah, intriguing possibilities like 'what if' Britain actually had a half decently represented Royal Navy in the game, and 'Kanalkampf' could be accurately represented, etc. (jk, but true. )

@Chivas, no....not everyone thinks that all work is stopped on the flight sim aspects at all mate, as Feathered pointed out, and I agree with him.

@Bliss and Ace, chaps please leave it out with the petty name calling, there's no need for it and its school yard stuff really. That's what I was referring to earlier, and it happens like clock work. It probably intimidates some too (not I....lol, just don't see the point in tit for tat really) and stops them posting what they really think because they'll think its not worth the hassle. Disappointing, really. We are all on the same side as regards the flight sim aspect, we are all fans and want the franchise to do well. Just different views.

Easiest thing in the world to throw insults about when others hold a view different to your own. Its pretty weak to be honest.

Thats all, I'll tune in next week and look forward to the patch.

Cheers.

That's very true Orville but I strongly believe that the ranks of the Royal Navy will be filled quite quickly once the SDK is released. I know it isn't ideal having to rely on community work to fill the gaps but in reality, there is a shed load of work required to model these ships in all their detail and the devs could never devote precious resources to that - imagine the outcry then.....I bought a flight sim and you give me the Atlantic Fleet!

In a way this would be better as in the long run it is the only way we're going to see some significant ships modeled due to the rights issues over in the US. Probably not a Royal Navy issue but an issue non the less.

I really do think this thing will start snowballing once the stability and FPS issues are sorted out and the SDK released. The future looks very bright in my eyes.

Let's see where the patch takes us.
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