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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 02-24-2012, 05:10 PM
BH_woodstock BH_woodstock is offline
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im keeping my fingers crossed and hoping all this works out.
  #152  
Old 02-24-2012, 05:20 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
IMHO complaining about 1C trying to generate more $ for flight sim development by attracting RO2 and World of Tanks players is like a dood complaining about his favorite bar/pub trying to generate more $ for a bigger beer on tap selection by letting ladies in for free on ladies night..

I see both as a good thing..

more targets!
Haha good point, the problem is that the way I see it is like they're letting my wife get in too.mmm no targets for me!
  #153  
Old 02-24-2012, 05:22 PM
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LoL
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  #154  
Old 02-24-2012, 05:23 PM
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If anyone thinks that these vehicles and tanks are going to get more people to buy BOM the flight sim, then they need their head looking at.

This is a complete waste of time and energy. its not going to attract anyone who is not already interested in BOM.

The IL2 series is heading in the wrong direction.

Where is the info on whats in the patch? You know the patch for CLOD?

Has the patch fixed the CTD?

Has the AI improved so single player isn't a waste of time?

Has the patch fixed the FM problems?

When do we get the missing features?

Just a tip...

Sack the guys making tanks and jeeps and hire coders who can fix COOPS, fix SLI, make new clouds and fix the FMs.

Anyway...thanks for the update.
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  #155  
Old 02-24-2012, 05:25 PM
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You need one of these

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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #156  
Old 02-24-2012, 05:27 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
You need one of these

carefull ACE....he will PM you with threats of violence.
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  #157  
Old 02-24-2012, 05:29 PM
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AoA as soon as I saw furb,s post, I could predict what your post number 1000 would be

Last edited by SG1_Lud; 02-24-2012 at 05:31 PM.
  #158  
Old 02-24-2012, 05:29 PM
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I see a big problem here if the final goal of this new feature is to bring tank people to the game to made more cash:

For this goal they need arcade tank players want to come to CoD. But if they go for the arcade game as it looks, then they need to offer more than competitors arcade tank games... I only can think about World of Tanks right now. And I really can´t see how this can compete with WoT for the arcade player. Landscape is more suitable for arcade players in WoT than CoD, because size, close up graphics being a lot better, and landscape offering a lot of arcadish planned environment to hide and so on, which are not in CoD. In WoT you have a complete upgradable tank system very suitable to arcade players. WoT tanks 3D models are far superior than CoD ones ( even superior than exterior CoD air crafts ). And I cant´t think about an arcade player that want to ride a tank 20 Km ( 100km anyone? ) to the battle and then being killed by an airplane with no place to hide and no way to defense. Not to mention WoT is free. So I can´t see a lot of arcade tank players buying CoD for the tanks as they already have their bed very well done. And not a lot of people who likes aircraft sims are going to buy CoD, or SoW, or BoM or whatever for the arcade tank game play. So if they go for the arcade market... I´m not sure they are going to succeed in generating a lot more cash without mayor changes to the game play and close up graphics.

But truly tank sim is a niche which is not properly filled today at the level CoD does for air crafts. It´s true there is not a big market there for this, but at least they would be offering something that WoT does not in a better way and WoT people would like to try it. Problem here is the resources that an approach like this would need, for all tank interiors and exterior updated models, and so on... So I think one way would be to build the tools and let all drivable tank vehicles to be build for third party with SDK with a MG control about quality.

Just my thought.

Anyway as they say that they have not very clear how to implement all this new feature in game I suggest we start to offer and discussing ideas for them about how they could do it from market, game play and available resources realistically point of view. Something useful could come from that... if we avoid the "I want to cross all te country by foot, kill the guards and steal the enemy plane to get home again... " We can open a new threat for this.
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  #159  
Old 02-24-2012, 05:29 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by MajorBoris View Post
I loved the AAA defending the train! You can bet that will be a postion that gets play!

Adding more game play options is just that, variety, possibilities, strategy, however you describe it, it can only add to the feeling of a living lanscape that begs to attacked and defended.

"Who needs this stuff" some continue to say yet with that attitude I spose they dont need trees, buildings , vehicles, grass, untill we get the flight sim "they paid for". We could go on and on(and many have) in that direction but with out a living ground we would be in space!
+1 - I don't understand it either. This is what I've been waiting for ever since I saw those updates several years ago. This basically makes ground objectives come alive. The scenarios with the ground war can become as dynamic as the air war. This is the dream I've always wanted out of a combat flight sim, total immersion from the air and ground. When it all gets sorted out, this is going to be massive.

We've already been told SDK's are being worked on, and obviously won't be released till the core game is up to par. But just imagine the whole new crowd of modders that's gonna come in to model new tanks, arty, etc. I can tell you we're definitely gonna have a ground war only server on top of what we have already. I think fighting on the ground, especially in a more realistic aspect is an absolute blast. I imagine there will be quite a few that get out of games like WoT when they figure out A.) no matchmaker B.) you can run your own scenarios, servers, missions, or well, flat out anything you can think of to fight with. And then to top it off, you're not paying for repairs or waiting to respawn again. Not to mention when you can sit there and make the winning conditions w/e your mind thinks of - from getting supplies somewhere, to attacking an airfield, a train, a capture the flag thingy, or well anything all over all the scenarios in all the maps they will make for this series. This is flat out awesome.

One day I hope some people go back to the old Oleg updates of old and realize this stuff hasn't been conjured up recently. All these tanks/models/ground detail have been in the works for years. Pure speculation here - But what this stuff shows me, is they are finally getting some main issues sorted so they are finally able to start adding in some of the other modules that have been removed / not finished for some time. Next thing you know, we'll have bail out animations back, etc.,etc...

Thanks B6 and all you guys at 1C/MG. This just keeps getting better and better. Now if I could only FF into the future a couple years
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  #160  
Old 02-24-2012, 05:30 PM
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Quote:
Originally Posted by LUD View Post
Lol as soon as I saw furb,s post, I could predict what your post number 1000 would be
That was a fitting post count! Need a screen shot of that.. its a keeper
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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