Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: What do you think about clickable cockpits?
Great, very immersive feature 52 39.69%
Only a waste of time 79 60.31%
Voters: 131. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 04-04-2008, 08:55 PM
Former_Older Former_Older is offline
Approved Member
 
Join Date: Jan 2008
Posts: 146
Default

Quote:
Originally Posted by Supah View Post
I would love this feature, without it we will still be stuck with the single key to start engines, fuel management will become a chore and we will never see realistic modelling of essential aircraft systems.
wha?!

No, no it would not be a single key press to start the engines. It would be a single key press to use each system or flip each switch. You need to stop thinking in the box here. Your logic says:

'in il2 a single keypress was used, so that means a non-clickable cockpit always uses a single key press'


This is just not so

And how does a clickable cockpit ensure "accuracy for essential systems", while a keypress interface destroys that accuracy?

Personally? I see many of the 'click cockpit' proponents as Puritans who can't conceive of any other way to do it. I have a flippin HOTAS, and touchbuddy exists. I also have a seperate USB numpad that I map plane functions to. In my opinion, forcing a click cockpit severely limits a combat flight sim becasue now precise mouse control is the end-all and be-all of ACM

If you guys like it, great for you. I would never suggest having the clickpit as anything other than an option
Reply With Quote
  #2  
Old 04-04-2008, 08:57 PM
Former_Older Former_Older is offline
Approved Member
 
Join Date: Jan 2008
Posts: 146
Default

Oh-

the poll choices are a little limiting. I either think the clickpit sucks, or it's the best thing ever
Reply With Quote
  #3  
Old 04-04-2008, 09:10 PM
II./JG1_Wilcke II./JG1_Wilcke is offline
Approved Member
 
Join Date: Dec 2007
Location: FL350
Posts: 60
Default

In a real cockpit you learn where are all the buttons, dials and levers are and which way to actuate them for all flight regimes. You can close your eyes and just do it. With our games it is next to impossible to mouse on over to the button or lever and actuate it and still keep your head out of the cockpit.

So "no" we do not need clickable cockpit stuff. Spend the valuable and limited development time on something that adds more to the experience. Like improved offline play. I am not buying a procedural trainer.
__________________
Salute!

Wilcke



4.png
Reply With Quote
  #4  
Old 04-05-2008, 12:42 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Quote:
Originally Posted by II./JG1_Wilcke View Post
I am not buying a procedural trainer.
Exactly. If I wanted that I'd be a FSX junky.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #5  
Old 04-04-2008, 10:07 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Quote:
Originally Posted by Former_Older View Post
Oh-

the poll choices are a little limiting. I either think the clickpit sucks, or it's the best thing ever

agreed... I might think that it was fun to "click around" now and again, and I might enjoy the detail (mid-flight) but I probably wouldn't use it most of the time.
Reply With Quote
  #6  
Old 04-04-2008, 10:26 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

I would perfer key assignments over the mouse, but either of them would be cool
Reply With Quote
  #7  
Old 04-04-2008, 10:31 PM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Clickable cockpits are a waste of time and resources. I think that resources would be better used in any flight sim creating a multileveled startup procedure from a 1 key start to a full function start.. as far as processes go. I think that rather than clickable cockpits just make all the functions assignable. Clickable pits are going backwards. The actual startup procedure for many WWII aircraft took less time than the walkaround.
Reply With Quote
  #8  
Old 04-05-2008, 12:01 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by Bearcat View Post
Clickable cockpits are a waste of time and resources. I think that resources would be better used in any flight sim creating a multileveled startup procedure from a 1 key start to a full function start.. as far as processes go. I think that rather than clickable cockpits just make all the functions assignable. Clickable pits are going backwards. The actual startup procedure for many WWII aircraft took less time than the walkaround.
It always amuses at the things people want, and how often this kinda stuff shows up time and again. We must be the nicest of people, because we give their requests a fair howdy every time. LOL

I wonder, can you vote twice?
Reply With Quote
  #9  
Old 04-05-2008, 05:52 AM
Tribunus Tribunus is offline
Registered Member
 
Join Date: Oct 2007
Location: Cairo, Egypt
Posts: 6
Default

A clickable cockpit sounds nice at first, but it’s a gimmick. And if you’re interested in emersion, it’s not the answerer. Pilots, especially combat pilots knew the inside of their cockpit like the back of their hand. They could find most controls without having to look at all, or at most they might have to take a quick glance.

With a clickable cockpit, you need to carefully move the mouse pointer to the tiny little 3mm spot on your screen that activates that particular control and then click on it. In my mind that’s not realistic and it’s sure not immersive.

A well thought out HOTAS system with either a dedicated number pad, or even an additional keyboard is in my opinion much more realistic.
Reply With Quote
  #10  
Old 04-05-2008, 06:24 AM
Widowmaker214 Widowmaker214 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 43
Default

It works great.. for mundane tasks..
Falcon4 AF has a clickable cockpit..
and we used it ALOT.. from the 20+ process of starting the engine..
configuring chaff / flare programs..
adjusting weapon ripples and burst altitudes in the MFDs..
to TFR flying.

Of course the Chaff/flare button, while clickable, was still mapped to the stick.

Most stuff that you can click with.. is bested used when starting up the aircraft...
or in ingress/egress.
(like adjusting fuel tanks, switching the guns on, starting the aircraft etc)

I think it would be fine to do, if they have the time..
but what I really want to do..is just built a cockpit with all the actual switches around me.. with the gauges that work.

THAT is a project I plan to complete.. one of these days
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:12 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.