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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 02:32 PM
slm slm is offline
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2 questions:

-does scoring work differently for tanks etc?

-would it be possible first to drive or be a passanger in a tank/vehicle, exit it near air field, enter a plane and continue playing as pilot? I think this would make some great missions possible (even if knowing how to drive a tank and fly a plane wouldn't be too common IRL
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Old 02-24-2012, 02:34 PM
kilosierra kilosierra is offline
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THX!

Really like the effects of the blowing up boiler, looks very cool.
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Old 02-24-2012, 02:38 PM
Ploughman Ploughman is offline
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Ground combat? We'll need dismounted infantry.

Thanks for the update and it's great to know that it seems the graphics rewrite is nearly ready for beta release. I hope so, and look forward to finally being able to use the combat flight simulation aspect of this global combat and train simulator.
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Old 02-25-2012, 02:14 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by slm View Post
2 questions:

-does scoring work differently for tanks etc?

-would it be possible first to drive or be a passanger in a tank/vehicle, exit it near air field, enter a plane and continue playing as pilot? I think this would make some great missions possible (even if knowing how to drive a tank and fly a plane wouldn't be too common IRL
good questions ! and i really hope luthier and black six can understand its importance

adding some specific small gameplay features to link several of those new elements together would significantly imcrease gameplay (and attract a whole new fan group who might not be primarely interested in air quake flying alone, but would be happy to take part in some tank battles or direct ground movement of frontlines for ex. some of the new features we need to have for this are for ex:
- appropriate AI control over groups of tanks to direct them to take a particular objective, and how to react when encountering an enemy (avoid, engage, retreat etc)
- being able to move (walk) from your crash landed aircraft (or parachute landing point) to a nearby road
- being able to "enter" a civilian or military vehicle you walk up to and take control of it (like you can do with different gunner positions in aircraft already)
- being able to drive a civilian vehicle (or as pasenger) on the road, and make it back to the nearby friendly airbase
- when landing at a friendly airbase, be able to walk to the operations hut for debriefing or briefing, and then walk (drive) to a replacement plane of your choosing

with some limitations, the basics for those features are already there, they just need to be linked from the player point of view
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Last edited by zapatista; 02-25-2012 at 02:19 AM.
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Old 02-25-2012, 03:46 AM
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Ribbs67 Ribbs67 is offline
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I'm curious as to how many of you guys have ever played WWII online(now known as Battle Ground Europe)? If you have, then you would understand what its like to be in a "Living Battlefield" Sure these guys will get some WOT players over here, but that's not who they are going after.. Its the Battleground Europe players. The feeling of being in a large land and air battle is as good as it gets. The problem with Battle Ground Europe is the extremely out dated graphics engine, and the enormous view distance problem.Creating something similar to that game with the detail and physics model of CLOD will pull a lot of people from that game.
Now granted CLOD has a long way to go before its on the level of BGE... but when the pieces of the puzzle start falling into place it will pick up momentum, and will be amazing.
If you don't like the tanks... Hey.. Don't play them.. simple as that..Don't be fooled.. this game,when it was envisioned, was never planned to be just a "Flight Sim" Oleg wanted it to be something "Bigger".
I'm hoping the infantry element gets sorted out though, It really needs to be worked in somehow.
I'm really glad to hear that they added momentum to the damaged units..
Outstanding work DEV team! and thanks for the updates!

Blue Skys!
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  #6  
Old 02-25-2012, 04:02 AM
C_G C_G is offline
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Exactly what Biggs just wrote... I'm thinking SEOW on steroids.

I'm actually really excited by this development.

There's a lot of frustration with CloD out there, justified frustration, but if the new graphics engine re-work is solid, we know that the DM is excellent (and its complexity can be applied to all objects), and the FM is good too (the bones are good, debates center mostly on tweaking) so there's a good opportunity for 1C to create a unified combat WORLD.

This opens up Marketing opportunities to sell tank/ armored games that plug into this world.

I think some are missing the bigger picture by arguing that they don't want to drive tanks in a flight sim.

With respect to infantry, from what we've seen so far the main limit would appear to be the hardware requirements. The core engine seems capable of doing it. That's my read of B6's comments anyway.
If IL2 c
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Old 02-25-2012, 04:31 AM
Pudfark Pudfark is offline
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Well folks...all I know is that I spent my money on a Battle of Britain Air War Scenario....based upon history.

Respectfully, I'm not flying (until the next patch, hopefully) and I am not interested in driving.

All, I'm interested in is "realism" and "content" as it pertains to the "air war" at that time.

Anything else in this "IL-2 Sturmovik: Cliffs of Dover Forum" is pollution to me.

BOM ought to have it's own area here at the 1C Company Forums...I believe that BOM deserves it.

No sarcasm meant or intended. None, whatsoever.
  #8  
Old 02-25-2012, 04:44 AM
ATAG_Bliss ATAG_Bliss is offline
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Well I spent my money on knowing what this sim will turn into based on all the WIP updates I've seen for years, fully aware that this stuff will all take time to get polished and working correctly, just as the decade old IL2 did. Thankfully, I actually know what WIP means.

Sorry if you can't be patient or have a little faith. Perhaps go back and check some of the updates of this game, then go back and look at the updates from old IL2 (bugfixes etc.) and see just how close they are to each other out of the gate. If you think IL2COD is over the instant BoM is released then I don't think you know much about this community or the prior history of the IL2 series.
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Old 02-25-2012, 05:08 AM
IceFire IceFire is offline
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Very cool. I was wondering when this aspect of the sim might show up... I know Oleg had talked about it years ago but I had wondered if it had fallen by the wayside. The tank thing isn't as exciting to me as the controllable AAA possibilities. We've always discouraged vulching online as it was unfair in some dogfight server environments.... perhaps this may change things as humans can take control and defend the airfield before flying the next sortie.

Interesting possibilities and I think this is an interesting direction to go in. I still want the focus to be on the air... but seeing as the IL-2 series has nearly always been tactically oriented I can only see good things from a better modeled ground war.
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Old 02-25-2012, 08:47 AM
tomandre81 tomandre81 is offline
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Quote:
Originally Posted by Grifo View Post
About 10 years ago similar arguments were told by old film photographers that didn't accepted digital photography.. It was "not pure" and "far from their world".. Today everyone can easily enjoy a digital camera and have fun with it creating and editing limitless.. Pure photography, anyway, is not dyed but evolved. Why making... Walls?
I can't speak for him or you, but at least this is the way I see it:
This game is called il2 Cliffs of dover:

- Il2 is the famous name everybody knows for creating an incredible realistic flight simulator. That name will draw flyboys.

- It is the Battle of britain; Won by spitfires and hurricanes. Bob is known for the air war.

- Who buys this game to sit on their ass in a anti-aircraft weapon waiting for 20 minutes for the enemy planes to arrive, or sit in a tank waiting their ass off until a plane arrives??!

- The graphics are not that good to have a FPS view on the ground or driving around. And by what I have seen now, the immersion and gameplay is NOOOOO WHERE Neeeaaar (!) what you can do and see in a cockpit of the planes they have created.

1C: Focus on what this game is all about. At least start on a real immersive dynamic campaign! Don't care if you can change the outcome of the war, that would be actually very cool to try. Every airfield has its own number of planes, the planes need to be repaired and so on.
Heck I rather want you to make it into an RTS / Flight sime: Base managment, ammo, fuel, ordering parts, fixing damaged spitfires...
Rather that than driving a tank waiting 20 minutes for the enemy to arrive.

Last edited by nearmiss; 02-25-2012 at 09:03 PM.
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