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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I set my stuka cannons to 400m, come in at about 20-30 degrees, just above the tank cannon elevation (it not very high in the game) on the sides or rear.
There's time for 2 shots, and the shells usually strike where the sights are targeted.. very little trajectory drop. It nice to see 2 shells converge and POP goes the weasel It'll be nice to have better explosions on ground stuff - nothing like a good bang!!
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#2
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I don't know if it's possible, but maybe the tank could be "disabled" when the necessary explosives detonate near them (like simulating the track damaged from the blast), and have the pilot credited with a "disabled tank". That would make some bombs and medium caliber weapons more useful.
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#3
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![]() Quote:
Tracks and engine compartments were vulnerable to aircraft weapons as light as 20 mm or in some cases 0.50 cal (there are numerous stories of Korean War T34's being temporarily disabled by 0.50 cal directed at the engine compartment) . However the tank was often only disabled for a very short time (hours at most) so unless friendly infantry were about to force abandonment of the disabled tank there was no great advantage to disabling it. |
#4
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#5
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![]() Quote:
And since the damage model of ground objects are overly simplified, big explosions will be an allways or never implementation. Explosions tax this game a lot, so I'am not relly sure if I will welcome more hollywood efects in game. Maybe an option could be added on the mission builder to select the vehicle as explosive or not. |
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