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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-23-2012, 10:43 AM
Dano Dano is offline
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Originally Posted by Buckie View Post
why should the sim struggle with clouds when every other sim manages clouds that look 100 times better than this? I really question the coding in this game.
It's a bug that was introduced a few patches back, I expect it will be another thing sorted by the new graphics engine which is why it hasn't been fixed yet.
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Old 02-23-2012, 11:44 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Originally Posted by Dano View Post
It's a bug that was introduced a few patches back, I expect it will be another thing sorted by the new graphics engine which is why it hasn't been fixed yet.
Dano mate, its not really a 'bug that was introduced a few patches ago' at all. The clouds have been crap and caused performance issues from day one (March last year when I bought the C.E. edition). The crapness was just somewhat 'amplified' by what seems to be the particle issues in the later patchs which also causes massive slowdowns with smoke for most people, but its always been a concern.

I fully expect the new graphics engine to resolve these issues a year on though, and have absolute faith that it will....Can't wait. Hope its tomorrow, but whats another few weeks or whatever. Of course it will be annouced as beta, but I'm confident given the reassurances by the devs that there should be quite massive improvement.
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Old 02-23-2012, 03:45 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Originally Posted by Dano View Post
No, the clouds as they are now are subject to the particle effect bug, same as dust. This was a bug introduced several patches back, before then they were fine.
No, they weren't. Just check the bug threads for instance....a great many people (myself included) had the 'flashing clouds' bugs amongst many other anomolies, they have always had a massively negative impact on FPS (even with just a few), and they have always been crap. Fact.
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Old 02-23-2012, 04:05 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Originally Posted by Dano View Post
The graphical issues were seperate to the fps issue, they did not always cause such a significant drop. Fact. Even my old E6600 and 8800GTS was capable of running with clouds early on. A great many people does not equal all. Jog on mate
lol....Think you need to 'jog along' mate.....Back to Narnia and La-la land if you think the clouds never caused big performance issues previously....despite all evidence to the contrary (no offence) I already stated the particle thing just made matters worse, you must have missed it.

Nevermind though, thats enough 'the clouds were always fine' revisionism and untruth for one day, tis the past and I'm sure we all look forward to the imminent improvements.
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Old 02-23-2012, 04:26 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Originally Posted by Dano View Post
Riiiight, so you admit I am right and that a prior patch caused significant issues with the clouds and yet you are still arguing with me...

Clouds before hand had about the same performance impact as they do in IL2 1946, oddly enough because it takes some power to render them, or do you expect them to be CPU/GPU time free? Cooupled with a failing engine already it just made matters worse.

Not sure what evidence you've provided other than to make some claims that do not in any way tally with my experience and oh wait, yours too given you just admitted that a prior patch caused a major issue with them.
*Sigh* Since you are apparently not even bothering to read what I am actually writing or paying attention......

Heres a reminder though

"Dano mate, its not really a 'bug that was introduced a few patches ago' at all. The clouds have been crap and caused performance issues from day one (March last year when I bought the C.E. edition). The crapness was just somewhat 'amplified' by what seems to be the particle issues in the later patchs which also causes massive slowdowns with smoke for most people, but its always been a concern.

'Oh wait', I'm not agreeing with you at all or 'admitting' anything .....I'm saying its always been an issue pre particle fiasco, the patch just made matters worse.

I'm happy for you that clouds have always been 'fine' your end, thats great Dano. I have great rig and its never been 'fine', so I somewhat doubt your assertion. The 'evidence' is all there in numerous bug threads on this forum, and many others. Like I say though, nevermind.....and I'm glad you are happy with mediocrity.

Roll on patch!
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  #6  
Old 02-23-2012, 04:47 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Originally Posted by Dano View Post
I'm the one not reading?
Err, Yes, I read that. What of it? Apart from it not being true, lol. Neither is 'they were fine'.

Y'know what.....it doesn't matter man. You think they were 'fine' previously, and that one of the previous patches was the cause, I don't. It just made it worse. I'm a bit bemused how a GTX580 couldn't do the job as well as your 8800 at the time, and make the performance 'fine', but its a crazy world we live in Dano. Thats Ok and we can agree to disagree I suppose.

Cheers.
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Old 02-23-2012, 04:53 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Or you can carry on making stuff up...
If ye say so mate, lol....Out.
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  #8  
Old 02-23-2012, 04:55 PM
Dano Dano is offline
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Orville, I apologise mate, I've just re-read everything and must admit I misread your first reply and as such I'm in the wrong here. Sorry.
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Last edited by Dano; 02-23-2012 at 05:07 PM.
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