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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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A combat flight simulation developer that continues to support their products after release and strives for the most realistic experience possible.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#2
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I look for contacts that are not flying on the same side as me.
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#3
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Realism and inmersion.
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Win 7 64 Quad core 4Gb ram GTX 560 |
#4
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All i want is a lot of noobs to shoot and bomb.
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit |
#5
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#6
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A well-built dynamic campaign. Scripted campaigns are for first-person-shooters.
Something that RB2 and TAW really got right. |
#7
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Immersion.
Given that, there are many things that must be in place to create good immersion, realistic controls and behaviour of aircraft, good feeling flight model, radio traffic and more. Two IMO very important factors that are often overlooked are briefings and debriefings. To me a good briefing and debriefings system is very important to build up immersion for the mission at hand, and it should not just be a text to read but graphics too. You should feel like you're sitting in the briefing room having a map and perhaps photos of the targets and being given important information, this builds up suspense and goes a long way to giving the mission more meaning. The same with debriefing, it should be much more detailed and "alive" so that you really feel that you've contributed (or not if you failed) to the fighting. Realistic sims are great, but realism is only half the package to immersion, realism needs to be complemented with things that builds atmosphere or the sim will be all to sterile. What's the use of all that glorious realism if you don't get any incentive to go out there and fly missions? Last edited by yellonet; 02-25-2012 at 09:18 AM. |
#8
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#9
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High priorities
- Flight model (it's a flight sim... every plane should fly almost like the real one) - Virtual pilot simulation (fatigue management, visibility skill, G-forces, damage model) - Damage models - Weapon's historycal performance and calibration. - Communications (between pilots and with ground control... think about calling the mechanic because of an issue during the engine startup, talking directly to the command for info, having the command that alert you of a plane seen by some civil observers on the coast) - Sound engine - Demanding management of the plane (not only engine management, but also belts, oxigen, gunsight's bulbs ect...) - Atmospheric simulation (sun, clouds, haze.. maybe not visually perfect, but they must be there and must be VERY important for the pilot) - Object 3D models - 3D world graphics - Visual effects - Airbase life-service personel on ground refuel/rearm/small repair. - AI - Clickable cockpit - Manual ammo belt management - Interactive flak - Dynamic weather - Extreme weather like rain or storm - City life (it's a war... why should bombed families turn on the light? Here in Italy if you turned on the light you were to be strafed)... no, cows are useless... - and more I havent thought about yet ![]() I dont mind at all for all the expantions as long nothing goes arcade. It bring more life to the sim, more people more money and expantions and addons. Yes its a flightsim but think out of your usual box for a sek. I play Arma 1 & 2. Its the soldier its about and it very detailed, what you can do. But you are able to do so mutch, becarse you are able to drive, and fly as well. But not as in a car sim or in a flightsim. But it make the game very much alive and thats what its about. More people cut start on the ground do stuff and then when get interested in flying and start doing that. But nothing like Battlefield 1, 2 or 3 please. |
#10
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The reason I bought the original IL-2 series many years ago was that I'd heard through friends and games magazines that it was the most realistic ww2 flight simulator available. Ultimately that's what I want in a flight sim, the most realistic and historically accurate simulation of what it was like to fly and fight in and against the different kites of ww2.
So for me the highest priority is how well every plane is modeled and how close it represents flying the real one both in terms of performance and aircraft management. There's no point having an accurate Spitfire if the 109 model is messed up and vice versa. Combat modelling is also essential, ballistic modelling and detailed damage models, accurate deterioration of my planes flight model through engine mismanagement or as it's slowly turned to swiss cheese. Environmental modelling is good - turbulence, different weather conditions, the suns glare etc etc all help to build immersion. Historical accuracy is everything to me in a ww2 flight sim and my belief that I'm playing the most advanced and accurate simulation is key to my enjoyment. Last edited by Bounder!; 02-22-2012 at 08:15 PM. |
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