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Performance threads All discussions about CoD performnce

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  #101  
Old 02-21-2012, 03:04 PM
Flanker35M Flanker35M is offline
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S!

I am using the 8.95 RC. Found at GuruD..and now off to test
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  #102  
Old 02-21-2012, 03:22 PM
Flanker35M Flanker35M is offline
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S!

Did quick run on the weather missions, results below..System in signature.

Storm: min/max/avg 19/62/45FPS
Overcast with breaks: 32/63/50FPS
Cumulus: 58/63/60FPS

Black Death: 10/68/46FPS

Last edited by Flanker35M; 02-21-2012 at 03:43 PM.
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  #103  
Old 02-21-2012, 04:48 PM
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Quote:
Originally Posted by Flanker35M View Post
S!

Did quick run on the weather missions, results below..System in signature.

Storm: min/max/avg 19/62/45FPS
Overcast with breaks: 32/63/50FPS
Cumulus: 58/63/60FPS

Black Death: 10/68/46FPS

Flanker, could you edit the thunderstorm in the FMB and test what is the biggest radius you can assign to it and still having good/fluid FPS's. Thank you in advance
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  #104  
Old 02-21-2012, 07:17 PM
Flanker35M Flanker35M is offline
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I am a n00b with the FMB, but can try It seems the lowest FPS comes when you go below the clouds, not so much above them. I had no stutter, it was quite smooth except you could feel the low FPS.

Will run more tests to get more consistent results. The Black Death is not IMHO a good measure of performance as it has graphical glitches I never see in game, like flickering explosions, the strange smoke "streak" from the fallen Me110C, flickering cloud shadows etc. My guess is that as it is made with another version of the game it does not work proper on newre ones, same could be seen on IL-2 BD track.
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  #105  
Old 02-21-2012, 07:34 PM
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Quote:
Originally Posted by Flanker35M View Post
S!

I am a n00b with the FMB, but can try It seems the lowest FPS comes when you go below the clouds, not so much above them. I had no stutter, it was quite smooth except you could feel the low FPS.

Will run more tests to get more consistent results. The Black Death is not IMHO a good measure of performance as it has graphical glitches I never see in game, like flickering explosions, the strange smoke "streak" from the fallen Me110C, flickering cloud shadows etc. My guess is that as it is made with another version of the game it does not work proper on newre ones, same could be seen on IL-2 BD track.
Thanks m8, you only need to open the mission in FMB, you'll se a cloud icon, select, right click for properties and edit the radius. I just want to check if the card can stand clouds as far as sight can reach.

Last edited by SG1_Lud; 02-21-2012 at 08:13 PM.
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  #106  
Old 02-21-2012, 07:41 PM
Flanker35M Flanker35M is offline
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Ok, thanks for the tip! Will check it tomorrow, getting a bit late now and work awaits
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  #107  
Old 02-22-2012, 04:53 PM
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Originally Posted by Flanker35M View Post
S!

I am using the 8.95 RC. Found at GuruD..and now off to test
So those are the 12.3 preview drivers I think. What were the drivers you were using when you first made your Black Death Benchmarks?

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JD
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Last edited by Jugdriver; 02-22-2012 at 04:57 PM.
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  #108  
Old 02-22-2012, 06:09 PM
Flanker35M Flanker35M is offline
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I used the drivers that came upon launch of the card.
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  #109  
Old 02-22-2012, 06:23 PM
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Did you notice a change with the new 12.3/8.95 drivers? Reason I ask is that our general system specs are not that far apart but my benchmark in the Black Death track is a lot slower (average) than yours. The card is certainly an improvement over my 5870, but I am at a loss as to why my average in the black death track is so far off of yours. I just got the card installed last night so I obviously need to tweak it a bit, I am just trying to get my head around it.

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  #110  
Old 02-22-2012, 06:32 PM
Flanker35M Flanker35M is offline
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My CCC settings below, try them I will also set my conf.ini for comparison.

CCC

Anti-Aliasing: Use application settings, Morphological OFF, Filter at Standard
Anisotropic Filtering: Application settings
Tessellation: AMD Optimized
Catalyst AI: Performance, Surface Opti OFF
Vertical Refresh: On unless app specifies
AA Mode: Performance
OpenGL: Triple buffer Off


And the conf.ini regarding 3D..

[BOB]
EpilepsyFilter=0

[window]
DepthBits=24
StencilBits=8
DrawIfNotFocused=1
SaveAspect=0
Render=D3D10_0
width=1920
height=1080
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
StereoMode=0



[core]
RandSeed=0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=4
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=3
MeshStaticsDetail=1
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1
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