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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-19-2012, 03:42 PM
BRIGGBOY BRIGGBOY is offline
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TBH if the next patch did contain all that then i wouldnt want or need any of those
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  #2  
Old 02-19-2012, 03:53 PM
Space Communist Space Communist is offline
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All I really really want, and this is something that no other game ever has done to the best of my knowledge and I cannot figure out why, is a co-op career mode. I just want to play a (preferably dynamic) campaign with a few friends where we can fly in the same squadron. That's all I need and this will be the only flight sim I care about in the world.
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  #3  
Old 02-20-2012, 07:58 AM
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Originally Posted by Space Communist View Post
All I really really want, and this is something that no other game ever has done to the best of my knowledge and I cannot figure out why, is a co-op career mode. I just want to play a (preferably dynamic) campaign with a few friends where we can fly in the same squadron. That's all I need and this will be the only flight sim I care about in the world.
I agree, how good would that be.
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  #4  
Old 02-20-2012, 08:29 AM
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addman addman is offline
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Originally Posted by Space Communist View Post
All I really really want, and this is something that no other game ever has done to the best of my knowledge and I cannot figure out why, is a co-op career mode. I just want to play a (preferably dynamic) campaign with a few friends where we can fly in the same squadron. That's all I need and this will be the only flight sim I care about in the world.
Yes! That would make me fly online. A well integrated and intuitive coop interface, click click click FLY! That would be awesome but it most likely won't happen. You wanna fly coops, learn C programming!
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Old 02-20-2012, 03:51 PM
Space Communist Space Communist is offline
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Yes! That would make me fly online. A well integrated and intuitive coop interface, click click click FLY! That would be awesome but it most likely won't happen. You wanna fly coops, learn C programming!
I used to use DCG to do something very nearly like this (Co-op Career) with IL-2. That's where the majority of my hundreds of hours went in that game. But yes hopefully somebody designs some similar third party thing for CloD. I am no coder. I haven't done any programming since my third year of university, in the distant year 2000 when we chiseled functions into stone blocks.
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Old 02-19-2012, 04:03 PM
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klem klem is offline
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I think most of that is already possible with the FMB and scripting.

SEOW (attrition etc). I believe scripting can do this but I'm not certain.

Racing. Well, we have radar towers, airfield tower and Barrage Balloons to fly around.

Capture the Flag. You can set circular areas in FMB and detect with scripting when they are entered, put one around a hangar or an airfield.

Trick Flying. Don't know.

King of the Castle. You can spawn a/c at different distances and locations to arrive at different times, if you don't keep on top of them they'll get on top of you. You can also do 'last man standing' on-line.

Accuracy bombing. Don't know if CoD supports a 'target' but you could create one with rings of objects and script their values.
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Old 02-19-2012, 04:16 PM
csThor csThor is offline
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The problem I have with this "attrition" model is that it doesn't take aircraft/pilot reserves or bringing unservicable aircraft back into action into consideration. Or who is actually saying that the player is going to meet the same squadron again? Ain't it possible that it's given a day off to recuperate and repair any damaged aircraft?

Simply put the game needs stability and a better performance before anything else. Then the next big issue for me is a campaign engine, preferable just as in the ancient Red Baron II and not that wannabe-strategy campaign that BoBII has.
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Old 02-19-2012, 04:25 PM
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All i want for now is no CTD and COOPs.
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Old 02-19-2012, 04:37 PM
speculum jockey
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Originally Posted by BRIGGBOY View Post
TBH if the next patch did contain all that then i wouldnt want or need any of those
Awesome! You're in the right thread! Go fly in a circle 50 feet above the ground if that's what makes you happy.

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Originally Posted by klem View Post
I think most of that is already possible with the FMB and scripting.

SEOW (attrition etc). I believe scripting can do this but I'm not certain.

Racing. Well, we have radar towers, airfield tower and Barrage Balloons to fly around.

Capture the Flag. You can set circular areas in FMB and detect with scripting when they are entered, put one around a hangar or an airfield.

Trick Flying. Don't know.

King of the Castle. You can spawn a/c at different distances and locations to arrive at different times, if you don't keep on top of them they'll get on top of you. You can also do 'last man standing' on-line.

Accuracy bombing. Don't know if CoD supports a 'target' but you could create one with rings of objects and script their values.
I agree with all of this, but think about it for a second. You have someone who just bought CLOD and hears that you can do races. What is going to make him happier and more likely to recommend others to buy this game?

1. Searching the net for mods and custom maps that might require a lot of work to get running, plus making sure all the people he's playing with have everything installed exactly the same way so they can play.

2. Having everything already set up in the actual game so that you don't need mods, you don't have to worry about everyone having to install the stuff flawlessly, and you don't have to have someone sit in their plane on the ground with a stopwatch or in zoomed mode making judgment calls on who won, or who did what the best.

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Originally Posted by csThor View Post
The problem I have with this "attrition" model is that it doesn't take aircraft/pilot reserves or bringing unservicable aircraft back into action into consideration. Or who is actually saying that the player is going to meet the same squadron again? Ain't it possible that it's given a day off to recuperate and repair any damaged aircraft?

Simply put the game needs stability and a better performance before anything else. Then the next big issue for me is a campaign engine, preferable just as in the ancient Red Baron II and not that wannabe-strategy campaign that BoBII has.
This isn't the thread to talk coding. It's the thread to state what you would like to make this game fun! Not the Avro Anston flyable, not 700mb skin texture, not having the Spit's Undercarriage 100% accurate fro stress and fracturing, but mainly what manner of game modes, and content would really add to the experience.

Space Communist and furbs have the right idea. Both want some manner of play mode where they, and a friend(s) can work together towards a common objective. This is a deeper mode of gameplay that I think a lot of people want.

Last edited by speculum jockey; 02-19-2012 at 04:43 PM.
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  #10  
Old 02-19-2012, 04:47 PM
pupo162 pupo162 is offline
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better multiplayer, similar to waht we had in il2, SEOW, SUL score point system, TRUE coops.

thats about it.
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