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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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TBH if the next patch did contain all that then i wouldnt want or need any of those
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#2
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All I really really want, and this is something that no other game ever has done to the best of my knowledge and I cannot figure out why, is a co-op career mode. I just want to play a (preferably dynamic) campaign with a few friends where we can fly in the same squadron. That's all I need and this will be the only flight sim I care about in the world.
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#3
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#4
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#5
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I used to use DCG to do something very nearly like this (Co-op Career) with IL-2. That's where the majority of my hundreds of hours went in that game. But yes hopefully somebody designs some similar third party thing for CloD. I am no coder. I haven't done any programming since my third year of university, in the distant year 2000 when we chiseled functions into stone blocks.
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#6
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I think most of that is already possible with the FMB and scripting.
SEOW (attrition etc). I believe scripting can do this but I'm not certain. Racing. Well, we have radar towers, airfield tower and Barrage Balloons to fly around. Capture the Flag. You can set circular areas in FMB and detect with scripting when they are entered, put one around a hangar or an airfield. Trick Flying. Don't know. King of the Castle. You can spawn a/c at different distances and locations to arrive at different times, if you don't keep on top of them they'll get on top of you. You can also do 'last man standing' on-line. Accuracy bombing. Don't know if CoD supports a 'target' but you could create one with rings of objects and script their values.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#7
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The problem I have with this "attrition" model is that it doesn't take aircraft/pilot reserves or bringing unservicable aircraft back into action into consideration. Or who is actually saying that the player is going to meet the same squadron again? Ain't it possible that it's given a day off to recuperate and repair any damaged aircraft?
Simply put the game needs stability and a better performance before anything else. Then the next big issue for me is a campaign engine, preferable just as in the ancient Red Baron II and not that wannabe-strategy campaign that BoBII has. ![]() |
#8
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All i want for now is no CTD and COOPs.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#9
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1. Searching the net for mods and custom maps that might require a lot of work to get running, plus making sure all the people he's playing with have everything installed exactly the same way so they can play. 2. Having everything already set up in the actual game so that you don't need mods, you don't have to worry about everyone having to install the stuff flawlessly, and you don't have to have someone sit in their plane on the ground with a stopwatch or in zoomed mode making judgment calls on who won, or who did what the best. Quote:
Space Communist and furbs have the right idea. Both want some manner of play mode where they, and a friend(s) can work together towards a common objective. This is a deeper mode of gameplay that I think a lot of people want. Last edited by speculum jockey; 02-19-2012 at 04:43 PM. |
#10
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better multiplayer, similar to waht we had in il2, SEOW, SUL score point system, TRUE coops.
thats about it. |
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