![]() |
|
|
|
#1
|
|||
|
|||
|
Code:
public override void OnBattleStarted()
{
base.OnBattleStarted();
MissionNumberListener = -1;
}
Maybe points you in the right direction |
|
#2
|
|||
|
|||
|
yes
about to post something that allows that, although targeted at player passthrough using the AirArmy passthrough trigger in mission some testing to be done. The way I am (trying) allows for different actions to ai and player as opposed to just player or just ai. |
![]() |
|
|