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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 04-03-2008, 01:10 AM
tater tater is offline
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The average computer when 1946 was released? Again, map making skill and quality has exactly squat to do with machine specs. Object counts in the SWPA, for example, can be quite high—on huge maps—and still TINY compared to maps like Berlin.

The PTO is a prime example of where bothering to think about it would show that "less is more." They really don't need all that many objects to look good. To get up there with Berlin you'd have to start building copra platations with palm trees touching fronds all over the place, lol.
  #52  
Old 04-03-2008, 01:22 AM
Chivas Chivas is offline
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Have any of these "much better" unsupported maps been completed so we can judge their content? Links?
  #53  
Old 04-03-2008, 01:49 AM
GOZR GOZR is offline
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Chivas You give me the Chiva.. don't force anyone to add Links here to get banned, if you are not able to look for yourself at the right places I have nothing more to say to you..

Plz re-read posts thanks..

Do your own researches you really will discover some nice goodies.
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  #54  
Old 04-03-2008, 02:41 AM
LEXX LEXX is offline
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Chivas::
Quote:
Its fine for us to support some part time modders, but be carefull what you wish for.....it could kill the golden goose. There are very few passionate air combat developers out there.
All the Passionate air combat developers in the field know the benefits of modding to their paying customers, or they are developers of Pay-To-Play Online sims. Oleg is a Newbie in the field, and he is learning as we poast.
  #55  
Old 04-03-2008, 02:46 AM
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The Slot aimed at March 31st for completion, and while we didn't hit that date, we are very close, indeed.
  #56  
Old 04-03-2008, 02:51 AM
GOZR GOZR is offline
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What i saw of the Slot , It that it was a really details oriented map very close to reality..
I was very glad to see it and actually made me want to fly again..

To whom may concern i say Great job.
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  #57  
Old 04-03-2008, 03:00 AM
tater tater is offline
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BTW, I think that the continuing interest and desire to improve gameplay options for Il-2 shows how very well built it was in the first place.

<S> Oleg, et al, and I look forward to purchasing SOW.
  #58  
Old 04-03-2008, 03:12 AM
Thrud Thrud is offline
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hopefully 1c will see that it is user generated content that will extend the life of the product (any product) and all that is needed from the devs is the game engine and the tools to work within that engine and the community will do the rest. 1C will still get thier money because everyone will need thier game engine and tools. let the community do the rest.

look at the MS flight sim business model. they've been making money on that title since 1976. it was around 3 years before Windows was.
  #59  
Old 04-03-2008, 03:16 AM
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  #60  
Old 04-03-2008, 03:48 AM
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ElAurens ElAurens is offline
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In fairness you cannot compare Microsoft's flight procedure simulator to an air combat simulator. The markets are totally different, their uses are utterly different, and frankly the FS series in stock form has worse graphic textures than Oleg's by a mile. And as many map inaccuracies, if not more, as well.

I do give Microsoft credit though, they have made it possible for a number of "entrepreneurs" to bilk customers out of a lot of cash for single aircraft models and improved ground tiles. Quite the scam. Nice damage modeling too...

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