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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 02-16-2012, 03:35 PM
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Ailantd Ailantd is offline
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Type of improvement: wingtip smoke trails

Explanation of proposals: Return optional red/green wingtip smoke trails from original il2. Include it as realism option.

Benefits: smoke trails were very usefull for new virtual pilots training pourposes and for improving capabilies or more advancd pilots testing how well they perform in the fly.
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  #142  
Old 02-17-2012, 02:22 PM
Ataros Ataros is offline
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Type of improvement:
Basic tank gameplay / tank AI

Explanation of proposals:
The most cost efficient and easy way to introduce tank gameplay into CloD could be programming tank AI to follow a human player if he spawns in or switches to one of tanks in a group.
E.g.:
1) Mission designer or generator creates an online war missions similar to original Il-2 online wars.
2) If no player is present in any tank of a tank-group tanks follow the route programmed by the mission designer/programmer.
3) If one player is spawning in a tank, the tank group will follow the player that would allow flanking manoeuvres, say around artillery positions. If 2 or more players spawn or switch to a tank group AI should be programmed to split the group into 2 or more parts and each part of a group would follow a human player.

Applicable mostly for online wars but can be adopted for offline.

Benefits:
Will motivate players to use tanks. Will motivate players to invite their friends who are not flight-simmers to buy the game and play tanks for starters. Sales and salary increase, huge bonuses.
  #143  
Old 02-17-2012, 05:35 PM
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Ailantd Ailantd is offline
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Type of improvement: Dinamic aifield AI and populated maps as opton in quick missions.

Explanation of proposals: It would be really nice if when you set a offline instant play ( quick mission ) you have the option to automatically fill all territory with targets, AA, and enemy airfields that lauch planes to intercept you when detected as it would happen in real life.

Benefits: This would bring the land to life and improve the feeling of being in a populated world. Actually all quick missions have life in the target but you can freely fly anywhere over enemy territory with no enemy presence with fells very dull and boring at the least. We need something more dinamic by default.
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  #144  
Old 02-19-2012, 07:16 PM
pupo162 pupo162 is offline
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Type of improvement:
delete the conf.ini from 1c softclub folder

Explanation of proposals:
currently there are 2 conf.inis in the game, on in the apps folder on in 1c softclub folder. both this inis have effect on the game and it gets really hard to track wish line does what like this. get rid of one of the confini and make just one document that controls everything.

Benefits:

Easier configuration of the game


Type of improvement:
Controls

Explanation of proposals:
ADD the option to have zoom in a axis.


Benefits:

makes the game easier to play.
  #145  
Old 02-19-2012, 11:16 PM
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Ailantd Ailantd is offline
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Type of improvement: glass ice and oil in exterior views

Explanation of proposals: Ice and oil splahes should be visible also from the exterior view.

Benefits: Improved realism ( when watching others ) and inmersion. It would be nice.
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  #146  
Old 02-20-2012, 07:25 AM
Yvetette Yvetette is offline
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Type of improvement: A detailed damage debriefing.

Explanation of proposals: The debriefing gives a detailed description of the damage(s) and how and why the damage(s) happened and the percentage of damage or if the plane is a write out.

Benefits: The pilots notices easier his mistakes and learns faster how to fly without breaking his plane.

Type of improvement: Possibility to turn on/off differnet kinds of shadows.

Explanation of proposals: The player can select which shadows he keeps on and which off. E.g. cockpit shadows, cloud shadows, building shadows, tree shadows, plane shadows, vehicle shadows etc.

Benefits: Better FPS with the game.
  #147  
Old 02-20-2012, 01:16 PM
ATAG_Doc ATAG_Doc is offline
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Type of improvement:
Historical / Immersion

Explanation of proposals:
An airfield under attack should have a hand-crank siren going and a city or town with enemy planes over it should have air raid sirens on. Same event that triggers AA should also trigger this.

Benefits:
Completely historical and Immersion.
  #148  
Old 02-22-2012, 10:58 AM
III/JG53_Don III/JG53_Don is offline
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Type of improvement: Simplification of Noseart/Bow painting through the plane selection menu

Explanation of proposal: As there is allready a section for Noseart in the pane menu it would be really helpful to just apply your squadron/individual emblem through this drop down list

Benefits: You don't have to apply your emblem onto every single skin on every single aircraft via some Photo editing programm. You can just apply your painting onto every aircraft on a specific place. Great way to individualize your plane with ease
  #149  
Old 02-22-2012, 12:58 PM
E.F.Hartmann E.F.Hartmann is offline
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Type of improvement:
realism driver and its shadow in the internal and external view.

Explanation of proposal:
ca would be more real to see customized template for the pilot and cockpit are shadows in the cockpit and on the wings when the sun is on one side or the other and see the impacts of bullets outside view.

Benefits:
just more realistic.

Last edited by KG26_Alpha; 02-22-2012 at 03:01 PM. Reason: paragraphing .......... but I cant teall what you mean ?
  #150  
Old 02-22-2012, 03:10 PM
Flanker35M Flanker35M is offline
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S!

Type of Improvement: Easier use of in-game chat. A single button to bring it up instead of mouse + ALT.

Explanation of proposal: As of now using the ingame chat is cumbersome and has caused some WTF moments when canopy opened etc. when chat was not active even visible.

Benefits: Quicker and easier access to chat.

Last edited by KG26_Alpha; 02-22-2012 at 03:47 PM.
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