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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-02-2008, 10:23 PM
TheFamilyMan TheFamilyMan is offline
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Originally Posted by GOZR View Post
Well here a question that will probably hard to answer but i have to say.

Oleg I'm not playing with IL2 for quite some time and the question i want to ask is .. Why the peoples working to modify IL2 do a much much better work then your team ?


I take off my hat to the Moder team maps maker . and imagine this... a much better work with well less tools.

S~
Talk about biting the hand that feeds you! Shame on you!

Sure, there are pretty nice mods out there (which I also use), but in no way does it mean that the modders work is "better" than the ones who created it. You need to consider that the IL-2 team had decisions to make within budget constraints about what goes in and what does not. Modders do it as a hobby, just for fun with no deadlines, and knowing the amount of work it takes, I would not be supprised if they were mostly single guys without much else to do in their spare time. I respect the efforts of anyone that works for a living, and then goes home to a well rounded lifestyle (hence my alias). Though overall, my hats off to all teams that have made IL-2 a better experience, and first and foremost its creators. I'm not worried that a mod I use 'sanctioned' or not, but I condemn the use of cheat mod, and I'm sure legal departments would quickly crush any illegal activities associated with the mods.
  #2  
Old 04-02-2008, 11:35 PM
LEXX LEXX is offline
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Feuerfalke (page 2)::
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SH3 is a very good example for an excellent mod. The same is true for OpenFalcon, which exceeded the original engine by far. But both games are primarily played offline and there is no real competition in either games.
Oleg's sim has always been primarily played offline. The only air combat sims primarily played Online are all Pay~To~Play, which I believe offers additional ways of preventing cheating, as well as preventing piracy.

Feuerfalke::
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3. How would you control it online?
Same way we control our social life -- don't hang out with "cheaters."
  #3  
Old 04-03-2008, 05:33 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by LEXX View Post
Feuerfalke (page 2)::
Oleg's sim has always been primarily played offline. The only air combat sims primarily played Online are all Pay~To~Play, which I believe offers additional ways of preventing cheating, as well as preventing piracy.

Feuerfalke::
Same way we control our social life -- don't hang out with "cheaters."
1. Nobody cares if you use cheats offline. Online that is something completely different.

2. The question is: How do you see who's a cheater and who is not?
  #4  
Old 04-03-2008, 05:45 AM
tater tater is offline
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Hang out with them for a while, if they don't seem like the type of jerks that would cheat, they very likely don't cheat.

I have yet to see a "cheat" mod, so for offline, it's not "cheating," it's "added content."

tater
  #5  
Old 04-03-2008, 06:22 AM
LEXX LEXX is offline
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Chivas::
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Some Newbie...lol...created the definitive combat flight sim. I'm quite sure he's learning as we post, and has proven to have learnt more than any other combat flight sim developer and my guess he will continue to learn and outperform them. I wish he did have more competition, but he won't be getting competion any time soon from modders working on an old game engine.
Total Newbie. Oleg lost too many of his Offline play customers who pay for the sim, not just from lack of modding, but from crippling his own combat flight sim in attempts to prevent "cheating" in the (non-paying) Online Dogfight servers.
  #6  
Old 04-03-2008, 06:37 AM
LEXX LEXX is offline
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Feuerfalke::
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2. The question is: How do you see who's a cheater and who is not?
The answer is -- the same way we see who's a cheater in our social life.

tater::
Quote:
Hang out with them for a while, if they don't seem like the type of jerks that would cheat, they very likely don't cheat.
Its odd that we have to explain social interaction like this.
  #7  
Old 04-03-2008, 06:57 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by LEXX View Post
Feuerfalke::
The answer is -- the same way we see who's a cheater in our social life.
Exactly, Lexx. But do we really want that? Do we really want to simply find out by getting cheated? Wouldn't we quickly jump to conclusions, ban people because their nicknames are registered over at AAA, because their statements in the forums leave open the conclusion that he actually uses mods, no matter if for his online installation or otherwise? Reminds you to some bad things happening right in front of your doors?

How many people over the last years were accused of being cheaters in IL2, just because they were pure lucky, had a connection problem that saved their virtual butts or used the well-known print-screen thing. Would you ban them all? Who would still be allowed to play online? How do you think you can identify somebody who uses bright orange-skins for enemy-planes or (like the "mods" for Quake3) landscapes without textures, clouds, fog or icons on, while the server doesn't allow that. Just from the Kill-Death-Ratio?
  #8  
Old 04-02-2008, 11:41 PM
tater tater is offline
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No, mostly (all?) married guys, in at least one team around half with toddlers pulling on them as they try to work.

Having to do things with little guidance, so learn as you go. Appropriate sized, located PTO map, every single airfield unique (every single RL airfield there, too. And each field is based on the real shape on maps, BDA images, etc), and 6 different versions for different time periods—all built in 4-6 months. The 1st month or two not really making the map, just learning how. Note that each of the 6 maps is more complex (and 4X bigger) than the NG map (in no small part due to the fact that each important part is actually researched—ie: how many bunker oil tanks were there on a certain date at a certain place, exactly?). There is obviously time saving with 6X the same terrain with only minor changes. Call it 10xNG min boundary value, 24XNG as the max. That's a fair number of maps for 4 guys in 6 months. Times X map teams.

The next map will be faster, I'd wager, or maybe the same amount of calendar time, but less actual man-hours

<S>

tater
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