Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-17-2012, 11:44 AM
first-things-first first-things-first is offline
Approved Member
 
Join Date: Oct 2008
Posts: 27
Default

The next update :

Formula 1 with top cover
  #2  
Old 02-17-2012, 12:02 PM
ChrisDNT ChrisDNT is offline
Approved Member
 
Join Date: Jun 2008
Posts: 298
Default

In the vid, at 2.18, trees look also much better placed, in a more natural way.
  #3  
Old 02-17-2012, 12:57 PM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
  #4  
Old 02-17-2012, 01:05 PM
icarus icarus is offline
Approved Member
 
Join Date: Aug 2011
Posts: 323
Default

Quote:
Originally Posted by salmo View Post
Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.
Agreed.

Can we just have optimization, improved FM, AA, AF and St.Paul's. That's all I want and I'll be happy. Not too much to ask is it?

Thanks
  #5  
Old 02-17-2012, 01:07 PM
Ailantd's Avatar
Ailantd Ailantd is offline
Approved Member
 
Join Date: Nov 2009
Posts: 290
Default

Quote:
Originally Posted by salmo View Post
Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.
I think they are only testing with the models they already have. They recognize in the post that they don´t know yet how to integrate vehicles... wich is a bit frightening really, that they are working so hard with no clear plan about where they are going.
__________________
Win 7 64
Quad core
4Gb ram
GTX 560

Last edited by Ailantd; 02-17-2012 at 01:09 PM.
  #6  
Old 02-17-2012, 03:49 PM
ATAG_MajorBorris's Avatar
ATAG_MajorBorris ATAG_MajorBorris is offline
Approved Member
 
Join Date: Mar 2010
Location: Minnesota, USA
Posts: 342
Default

Quote:
Originally Posted by salmo View Post
Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.
Yes, I can only imagine the devs are going to tie all those assets together in the FMB so the mission builders can expand mission complexity. Otherwise thats alot of work for a staff car if he cant deliver the latest intel for the general, or the supply lines(trucks/ships/cars/trains etc dont supply/rearm/repair/rescue etc!)

The possibilities are endless with the ground vehicles, lets hope the devs make it so we can create those epic online wars!
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2
  #7  
Old 02-17-2012, 03:59 PM
carguy_ carguy_ is offline
Approved Member
 
Join Date: Oct 2007
Location: optimist
Posts: 647
Default

Quote:
Originally Posted by MajorBoris View Post
supply lines(trucks/ships/cars/trains etc dont supply/rearm/repair/rescue etc!)

The possibilities are endless with the ground vehicles, lets hope the devs make it so we can create those epic online wars!
Just some food for thought.

It would be weird if we had a controllable say Pz. IV, and not flyable IL2-M to counter it. Also, supply convoys didn`t always happen on ground as you may know. If we are about to see such vehicles get drivable, I would expect that aircraft types of the same role (eg. supply : the Li2) are also flyable. One type of a flyable would suffice. In Online wars the supply aircraft used throughout thw whole war were DB3/Li2 and noone complained.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.