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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 02-16-2012, 05:00 PM
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Osprey Osprey is offline
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I don't want to brag but I'm going to. The concept of the points system for the USL was created by myself and a couple of other USL organisers, the points applied by me and implemented technically by some fine chaps, [MOG]Pappy and CRO_Ante.

The idea behind it was all about encouraging realistic behaviour from a pilot. The stock IL2 system meant that 100% of the points were only collected upon landing so in matches the defenders would allow the attackers to destroy the target and then all go for the guy 'carrying' the points. This is completely unrealistic so the USL did away with 'carrying' points and any points scored, were scored. Anything destroyed could score too, so if you made someone spin in then they would hand points to your team under 'anonymous', or if you shot someone and then were shot down before they were.
Aircraft were peered against each other for relative value so if you had a 'better' plane you would carry more points risk. I think the 1940 types were generally about 70 points and the uber 109K4 / La7 / 190D9 / Spit 25 were in the 150 mark. In hindsight this should've been extended further. This comparison was across all objects according to it's in game power, for instance a Tiger tank was worth 150 points but a Panzer II only 35 or so, and flak37 80pts, yet 20mm 40pts - this reflected difficulty to destroy and the danger in doing so.
The final part was about points recovery which really affected behaviour to the pilot who understood the system. By getting home you recovered points from the enemy thus giving pilot life importance. Ditching your side of the lines was a little less, enemy side even less - as long as you lived!

So you can see that a if you simply behaved like a real pilot would at the time then the points reward was significant. There where also bonus team points for items NOT destroyed - ie the defenders were handed points for a job of protection - using these features meant that a mission designer could create missions where only a single side had a target thus concetrating the fight, which is pretty much like WW2 battles were.

Last edited by Osprey; 02-16-2012 at 05:05 PM.
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