Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 02-15-2012, 07:37 PM
mmaruda mmaruda is offline
Approved Member
 
Join Date: Jan 2011
Posts: 43
Default

I think this is the point where some mods could be allowed to the official release. The sounds and effects should be a priority here - UP3 has some nice sounds and HSFX uses the awesome flyby mod, which is the best sounds I've ever heard in a sim. As for effects, the Plutonium package is pretty much the best and most realistic thing out there, with intermittent fire, wind affecting smokes and many more. Plus they're not very system taxing if at all. Anyway the spiralling 2d strings of smoke need to go.

One thing I would like to see is a look at the La-5s and 7s as well as the later Yaks - these planes are just too good. I know the official charts depict them as awesome, but in reality they had many problems due to poor production quality, often failures and bad conditions for the pilot (50 degrees C in the cockpit cooked pilots). The old IL-2 had it right as a 190 could easily own a La-7 at high altitude, now it's the other way around.
Reply With Quote
  #2  
Old 02-16-2012, 03:50 AM
FenbeiduO's Avatar
FenbeiduO FenbeiduO is offline
Approved Member
 
Join Date: Feb 2012
Posts: 30
Arrow

One thing:We can see in game,when a p-47,fw-190,il-2(some armored plane) get hit----->like fireworks ----bullets were bounced out slowly.Could it be changed in update?

Last edited by FenbeiduO; 02-17-2012 at 03:55 AM.
Reply With Quote
  #3  
Old 02-16-2012, 04:52 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by mmaruda View Post
I think this is the point where some mods could be allowed to the official release. The sounds and effects should be a priority here - UP3 has some nice sounds and HSFX uses the awesome flyby mod, which is the best sounds I've ever heard in a sim. As for effects, the Plutonium package is pretty much the best and most realistic thing out there, with intermittent fire, wind affecting smokes and many more. Plus they're not very system taxing if at all. Anyway the spiralling 2d strings of smoke need to go.

One thing I would like to see is a look at the La-5s and 7s as well as the later Yaks - these planes are just too good. I know the official charts depict them as awesome, but in reality they had many problems due to poor production quality, often failures and bad conditions for the pilot (50 degrees C in the cockpit cooked pilots). The old IL-2 had it right as a 190 could easily own a La-7 at high altitude, now it's the other way around.
What changes do you propose and to which aircraft and based on what test information? The La-5 has three versions represented in-game (+1 if you consider the La-7 as part of the La-5 lineage which it is mostly) and the Yak has 17 (+1 if we include the jet based Yak-15).
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #4  
Old 02-16-2012, 06:14 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by mmaruda View Post
I think this is the point where some mods could be allowed to the official release. The sounds and effects should be a priority here - UP3 has some nice sounds and HSFX uses the awesome flyby mod, which is the best sounds I've ever heard in a sim. As for effects, the Plutonium package is pretty much the best and most realistic thing out there, with intermittent fire, wind affecting smokes and many more. Plus they're not very system taxing if at all. Anyway the spiralling 2d strings of smoke need to go.
DT will absolutely not take any sound samples from "somewhere" and plug them in simply for the fact that there may be a potential for a copyright infringement lurking in the background. What an individual does on his PC is his own problem, but DT has contractual obligations to 1C and has to do things by the book. Just to make that absolutely clear.

And as for the effects - I'm not the one to judge them from a technical POV but I don't think they follow official guidelines and limits so they'd have to be reworked if not redone from scratch to fit the limits DT works with.
Reply With Quote
  #5  
Old 02-16-2012, 08:26 AM
Fafnir_6 Fafnir_6 is offline
Approved Member
 
Join Date: Dec 2009
Location: Edmonton, AB
Posts: 244
Default

Quote:
Originally Posted by csThor View Post
DT will absolutely not take any sound samples from "somewhere" and plug them in simply for the fact that there may be a potential for a copyright infringement lurking in the background. What an individual does on his PC is his own problem, but DT has contractual obligations to 1C and has to do things by the book. Just to make that absolutely clear.

And as for the effects - I'm not the one to judge them from a technical POV but I don't think they follow official guidelines and limits so they'd have to be reworked if not redone from scratch to fit the limits DT works with.
Could a toggle for "3rd Party Sounds" be added to the sound settings, perhaps with a disclaimer stating something like "By enabling this, you (the user) take full responsibility for copyright infringement in the use of 3rd party sound samples"? When enabled, this setting could make the IL-2 sound engine look to a special user-installed directory for alternative sound samples. DT would not make an alternative sound scheme (my understanding is that they don't have much expertise in sound engineering anyways). Any alternative sound samples would be provided by the user and in conjunction with the disclaimer, transfer all responsibility for copyright infringement to the user rather than DT/1C/Maddox. This would allow the user the freedom to pick the sound scheme of their choice and absolve 1C/Maddox of any legal responsibility that way. I think this is the only way to make the whole IL-2 community happy with sounds.

Just a thought,

Fafnir_6
Reply With Quote
  #6  
Old 02-16-2012, 11:57 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by Fafnir_6 View Post
Could a toggle for "3rd Party Sounds" be added to the sound settings, perhaps with a disclaimer stating something like "By enabling this, you (the user) take full responsibility for copyright infringement in the use of 3rd party sound samples"? When enabled, this setting could make the IL-2 sound engine look to a special user-installed directory for alternative sound samples. DT would not make an alternative sound scheme (my understanding is that they don't have much expertise in sound engineering anyways). Any alternative sound samples would be provided by the user and in conjunction with the disclaimer, transfer all responsibility for copyright infringement to the user rather than DT/1C/Maddox. This would allow the user the freedom to pick the sound scheme of their choice and absolve 1C/Maddox of any legal responsibility that way. I think this is the only way to make the whole IL-2 community happy with sounds.

Just a thought,

Fafnir_6

No.
Why?
Because you would enable you to turn off your own engine sound - which would lead to the sonar problem-> You'd be flying a glider and hear any enemy planes approaching you from behind.
Reply With Quote
  #7  
Old 02-16-2012, 06:02 PM
jermin jermin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

TD, please consider modelling the movable horizontal stabilizers for Bf-109s so that "elevator trim" control won't be delayed on them.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves
regarding the argument while they actually don't have a clue who they are arguing with in the first place?


Reply With Quote
  #8  
Old 02-16-2012, 07:26 PM
uradme uradme is offline
Registered Member
 
Join Date: Feb 2012
Posts: 5
Default

I want better damage model and nice looking cokpits for all the planes available.
Reply With Quote
  #9  
Old 02-16-2012, 09:43 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by jermin View Post
TD, please consider modelling the movable horizontal stabilizers for Bf-109s so that "elevator trim" control won't be delayed on them.
This person obviously wasn't around during the RBJ 'trim on a slider' days.

(The 1% of players who know what I'm talking about, raise your hand.)

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote
  #10  
Old 02-16-2012, 09:54 PM
Gabelschwanz Teufel's Avatar
Gabelschwanz Teufel Gabelschwanz Teufel is offline
Approved Member
 
Join Date: Feb 2012
Posts: 62
Default

Quote:
Originally Posted by Aviar View Post
This person obviously wasn't around during the RBJ 'trim on a slider' days.

(The 1% of players who know what I'm talking about, raise your hand.)

Aviar
Bat Turn.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:07 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.