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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-12-2012, 07:35 AM
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klem klem is offline
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Originally Posted by Sutts View Post
Exactly. I don't think there was ever the suggestion of waiting around for hours waiting for something to happen. You spawn and find your base under attack so you man the defences....I've seen my son doing precisely that in some online WWII game or other. It's not a major part of gameplay for sure but it does give you the chance to have a pop at them.

If it's designed well they'd let you jump from area to area to follow the action too.
This was (is?) a very popular opportunity in the MMPG Aces High. As you say, when you need it you can use it and its adds another dimension.
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Old 02-12-2012, 08:19 AM
Flanker35M Flanker35M is offline
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S!

In Aces High manned ack and AA vehicles are still a big part of base defence. The only problem I see with ack implemented is the too fast movement of it when player controlled. Aces High has it quite nicely done, you do not turn and aim in an instant as it should be. I tried to be the aimer on a 23mm Russian AA gun and boy was it hard
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Old 02-12-2012, 08:34 PM
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Originally Posted by Flanker35M View Post
S!

In Aces High manned ack and AA vehicles are still a big part of base defence. The only problem I see with ack implemented is the too fast movement of it when player controlled. Aces High has it quite nicely done, you do not turn and aim in an instant as it should be. I tried to be the aimer on a 23mm Russian AA gun and boy was it hard
I did try a 40mm Bofors (they have one on Bornholm nearby left over since the war). I was amazed how fast it actually was to traverse it! Then of course, you control horizontal on one side and vertical on the other so it takes a good team to aim good
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