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#211
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albino????
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#212
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Who knows?
Wonder what the symbols in the top left of the vid screen are all about? |
#213
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its okay...give us a manned Flak, let us walk on the ground, after we are shot down and landed with chute on ground.
so we can kill the flak gunners with our Luger :p Last edited by Heinz Laube; 02-11-2012 at 01:52 PM. |
#214
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The right one shows direction and angle of the flak. What the other 2 in the middle mean, I have no clue... maybe distance?? |
#215
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HE = High Explosive (AA) :
Type: MkIIIT Mass: 0.93 kg Projectile spec: HighExplosive 0.5 kg / Fragmentation 0.067 kg of TNT MuzzleVelocity: 875 ms Fuse type: Timeout Projectile lifeSpan: 20 sec AP = Armor Piercing (used against the panzer) : Type: MkI Mass: 0.88 kg Projectile spec: ArmorPiercing 0.4 kg / Concussion 0.05 kg of TNT MuzzleVelocity: 875 ms Fuse type: Contact Projectile lifeSpan: 20 sec http://forum.1cpublishing.eu/showthread.php?t=29684 Last edited by Buchon; 02-11-2012 at 02:42 PM. |
#216
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For years.. even before IL-2 itself there have been members of the flight simming community that have been asking for manable AAA.
Had 1C not added manable AAA.. All the post complaing about having it would be replaced by post complaing about not having it Just another example of dammed if you do dammed if you don't Personally, I would rather see 1C spent their time and money on plane oriented things But maybe this is an example of what Luither recently talked about? With regards to team members not being able to be pulled off what they are good at and put onto something else. Assuming that is the case here, as in the team member(s) doing the AAA can not work on something else (say gun turrets in a bomber) than I would rather have them doing AAA than nothing at all. It could be worse! At least this is related to flight simming! Let's just hope they draw the line there and don't try to include a tank sim too! As much as I would love to see a good tank sim done by a company like 1C, the reality is (thus far based on 20+ years of gaming) that any game that tries to be all things end up doing no one thing very well. The only exception to this rule I have found is ARMA.. Which is still the most realistic FPS out there.. but at the same time has a vehicle and flight sim build into it. And anyone that has played ARMA knows the vehicle and flight aspects of ARMA are really dumbed down. So with that said, as long as 1C keeps the flight sim aspect the main focus, and all 'other' things added to it are the dumb downed aspects like ARMA than I would be happy. Assuming those 'other' things added are just because said team members have nothing flight sim oriented to work on at the moment. |
#217
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Bingo!
As in no one is holding a BoFo to your head forcing you to use it! ![]() |
#218
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I don't care about manable AA in CoD and I don't care if they put it in for someone who does either. Its really no problem. Just as long as they fix CoD's multiple major problems first, then its no issue at all. |
#219
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Yep, they can put in manable rocking horses for all i care as long as they fix the major problems and bugs.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#220
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Well that depends, I would agree if the team members doing the AAA could be working on the bugs.. But based on what Luther said, that is not allays the case. Therefore if the team members who did the AAA can not help in fixing the bugs, and have no aircraft oriented things to work on, than I think it is a good idea to have them doing the AAA as opposed to doing nothing at all. |
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