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For what it's worth. In-game, the 40mm Bofors MkI gun has the following specs:
RateOfFire: 60 rounds per minute ActiveRange: 15 m to 4000 m Clip: 8 rounds ReloadTime: 1 sec Reserve: 1000 rounds With two round types: Type: MkI Mass: 0.88 kg Projectile spec: ArmorPiercing 0.4 kg / Concussion 0.05 kg of TNT MuzzleVelocity: 875 ms Fuse type: Contact Projectile lifeSpan: 20 sec Type: MkIIIT Mass: 0.93 kg Projectile spec: HighExplosive 0.5 kg / Fragmentation 0.067 kg of TNT MuzzleVelocity: 875 ms Fuse type: Timeout Projectile lifeSpan: 20 sec I'm thinking the amounts of exposive & other parameters might be modeled for in-game effects/results and might not necessarily reflect RL values.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 02-11-2012 at 12:46 PM. |
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