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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 02-11-2012, 08:43 AM
Duke88 Duke88 is offline
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Sorry but i'd like to do a critic...
What is the sense of the flack controllable by player in a flight simulator? Sincerly, If I want an infantry sim i go to play to Arma 2... I guess the priorities for the flight simmer are other like FM, DM and the "famous new graphic engine" (and other...) and not these little embellishments that they haven't sense. I'd like to fly in a complete ambient with aircrafts without stupid bugs, and I think I'm not the only who think the same.
For this reason I fly with IL-2 Sturmovik 1946 yet, that with the new patch 4.11 and the next HFSX 6.0 will be very simulative... I'm sorry only for the graphic, but I prefer low details but with a better simulation.
I'm sorry, but IL-2 Cliffs of Dover is very backwards after 11 month from release yet.

I stay here to wait a real Update of this sim and I hope to fly earnest soon in the skies of CloD.

Cheers

Duke - A purchaser since IL-2 CloD was in pre-order.
  #192  
Old 02-11-2012, 09:11 AM
Buchon Buchon is offline
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Unexpected video you put there, a truly maned AA gun , that sneaky Panzer gets pinned hahaha

From a wide point of view, the the improvements in game-play that suppose a lively ground are exciting.

I can see dynamic targets/fronts, that are driven by players, no more static targets with no brain ai

What would be fantastic is a controllable pilot that can, for example, leave a damaged/no ammo aircraft and pickup a new one in the airfield, can be a form of refuel/rearm

Looking for the second part of the surprise
  #193  
Old 02-11-2012, 09:16 AM
Dano Dano is offline
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What we need now is a free to download and play AA position option so we can recruit people that way
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  #194  
Old 02-11-2012, 09:35 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Duke88 View Post
Sorry but i'd like to do a critic...
What is the sense of the flack controllable by player in a flight simulator? Sincerly, If I want an infantry sim i go to play to Arma 2... Duke - A purchaser since IL-2 CloD was in pre-order.
A little bit of Flight sim history!

The first time that someone managed to create an online combat flight sim and they realised their opponent was a milisecond slower at start up, they thought it would be cool to shoot them while they were on the ground still warming up their engines. Thus the time honoured tradition of Vulching was formed!

Over the years individual (and even squadrons of ) online supermen have perfected the practice of camping over a enemy base and frustrating the efforts of their opponents to get off the ground. The biggest justification of this is that if they were serious about the game the defenders would, well, put up a defence! Maybe this is a method of doing just that?

I was vuched in my first ever time online - didn't even get a chance of getting my engine started! Even in that first game I though "Man Wouldn't it be great to get my hands on a Bofors gun!" Now my dream will (eventually) be fullfilled!

Hey, you don't wan't to use it? Don't!

Cheers!
  #195  
Old 02-11-2012, 09:45 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
A little bit of Flight sim history!
............................
Even in that first game I though "Man Wouldn't it be great to get my hands on a Bofors gun!" Now my dream will (eventually) be fullfilled!
+1

Duke88, the ability to man an AAA gun is a very welcomed option in online gaming due to the enormous disadvantage of the british warplanes which require long engine warm up times which causes them to be mercilissely vulched while on the ground!
(in combination with the AI AAA guns astonishly inadequate accuracy).

It is a great option if you fly online.
It is of the same importance as the COD's current capability of entering as a gunner in a bomber airplane that is already in flight (online gaming).

~S~
  #196  
Old 02-11-2012, 09:47 AM
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SlipBall SlipBall is offline
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I love Trap and Skeet...PULL
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Last edited by SlipBall; 02-11-2012 at 10:11 AM.
  #197  
Old 02-11-2012, 10:09 AM
moilami moilami is offline
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Quote:
Originally Posted by csThor View Post
Thanks a lot. For some odd reason I feel a great interest in the Stuka (don't ask me to explain it - I just can't ) and found a few inaccuracies which should really be fixed. All I found are listed in said thread ... among many others.

PS: If you guys need help in understanding the german manual (which I have here, I can provide it) just ask. Ilya has my e-mail and you can contact me via PM here.
Stuka power


Last edited by moilami; 02-11-2012 at 10:12 AM. Reason: Fix the embedded video.
  #198  
Old 02-11-2012, 10:23 AM
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addman addman is offline
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Sorry but I don't see the big issue with having playable flak and I see less issues with the flak not being 100% historically accurate. Judging from that short clip it didn't look very easy to hit something that isn't coming straight at you at low altitude. Finally I say, they bring some fun in to this sim. It's clear that they have a vision for future expansions to create some kind of online combat simulator, it's a vision that probably stretches far beyond the narrow-mindless of this forum. Also, how do some of you know that it's taking resources away from other things? How do you know who does which job in this sim? These features have probably been in development for a long time, just go in to the control setup menu in CloD and see for yourselves.

I like when stuff are realistic that's why I play(ed) CloD but I'm not that guy who freaks out when the label of a certain knob on a certain planes control panel is misspelled. I get you guys though, you want 100% realism but you have to understand compromises has to be made so the game itself will be financially viable. I bet if they went and just tried to create everything 100% accurate all at once then the game would've never been released.

On a less serious note, I guess a lot of vulchers will loose a lot of sleep over these new features.
  #199  
Old 02-11-2012, 10:25 AM
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David198502 David198502 is offline
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first thx for another update.
i can imagine, that manable aaa guns and maybe even tanks and other vehicles, will spice up the online experience.so thanks for that, although we were "promised" that we would have this feature from the beginning.
and i would like to thank especially blacksix, that he really tries to give us answers as much as he can.without you, the situation would be even worse in my view.so again, thx blacksix, i appreciate what you are doing....
but although i really try hard to be patient to get answers, every update is a dissapointment in some ways.though an update is better than none.

i think, at this point, the majority is interested about the state of the upcoming patch.where are we at, when approximately can we expect one, and what will it contain?
what about the graphics engine, the fms,ai?

your lack of answers on these aspects of the game provoke doubts(at least for me)
that 1c focuses on the right priorities.
and also some actions you took in the past year, rise disbelief that 1c is heading in the direction, I want them to.(steady compasses for easier gameplay for example)

of course i can speak only for myself, but i say it again....i want a simulator as realistic as possible.flight& damage models and ai has top priority in my view to achieve that, to be worth to call this game a sim one day.
but in my view, this is not achieved yet.
i want a prop pitch which needs only 4 and not 6seconds to turn 360° or 1hour on the gauge.i want the correct performances for all planes.i want the game to simulate drag when i open my radiators, and damn, i want a shaky compass like muhammad ali, if its realistic.
i want the whole start up proceedures,.......the list goes on.but its all summarised in realism.
thats where this game should be heading, this would be the difference to other half baked sims/games.....this is where the success of this series is desperately waiting to rise and i desperately try to be patient, waiting for answers on these questions.

but dont get me wrong, i appreciate your updates.
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Last edited by David198502; 02-11-2012 at 10:42 AM.
  #200  
Old 02-11-2012, 10:45 AM
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Kwiatek Kwiatek is offline
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Quote:
Originally Posted by David198502 View Post
first thx for another update.
i can imagine, that manable aaa guns and maybe even tanks and other vehicles, will spice up the online experience.so thanks for that, although we were "promised" that we would have this feature from the beginning.
and i would like to thank especially blacksix, that he really tries to give us answers as much as he can.without you, the situation would be even worse in my view.so again, thx blacksix, i appreciate what you are doing....
but although i really try hard to be patient to get answers, every update is a dissapointment in some ways.though an update is better than none.

i think, at this point, the majority is interested about the state of the upcoming patch.where are we at, when approximately can we expect one, and what will it contain?
what about the graphics engine, the fms,ai?

your lack of answers on these aspects of the game provoke doubts(at least for me)
that 1c focuses on the right priorities.
and also some actions you took in the past year, rise disbelief that 1c is heading in the direction, I want them to.(steady compasses for easier gameplay for example)

of course i can speak only for myself, but i say it again....i want a simulator as realistic as possible.flight& damage models and ai has top priority in my view to achieve that, to be worth to call this game a sim one day.
but in my view, this is not achieved yet.
i want a prop pitch which needs only 4 and not 6seconds to turn 360° or 1hour on the gauge.i want the correct performances for all planes.i want the game to simulate drag when i open my radiators, and damn, i want a shaky compass like muhammad ali, if its realistic.
i want the whole start up proceedures,.......the list goes on.but its all summarised in realism.
thats where this game should be heading, this would be the difference to other half baked sims/games.....this is where the success of this series is desperately waiting to rise and i desperately try to be patient, waiting for answers on these questions.

but dont get me wrong, i appreciate your updates.
Well said David

+100!
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