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  #1  
Old 02-11-2012, 01:54 AM
nic727 nic727 is offline
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Bug in 4.11m with hotfix (just for me?)

- When moving the mouse, it's zoom-in or out automaticly, but I don't want that... When I am the gunner, it's annoying
- Bombs are very strange. When I drop bombs, I know that It need to be arm but how? It's have to hit the ground with the front of the bomb? I tried, but I have to be at about 400 m or higher
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Old 02-11-2012, 09:20 AM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by nic727 View Post
- Bombs are very strange. When I drop bombs, I know that It need to be arm but how? It's have to hit the ground with the front of the bomb? I tried, but I have to be at about 400 m or higher
Care to explain a bit more?
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Old 02-11-2012, 05:15 PM
nic727 nic727 is offline
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Originally Posted by T}{OR View Post
Care to explain a bit more?
When I take a spitfire (exemple), I take 2 bombs 250lbs, before the patch, I was able to drop my bombs just when I respawn, but it's ok that they remove the explosion for that, but when I am in the air and I want to drop my bombs, I have to be at 400m in diving for the bombs explode. I can't do tactic bombing like skipbombing, etc.
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Old 02-11-2012, 05:20 PM
Luno13 Luno13 is offline
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What fuse setting have you selected?
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Old 02-11-2012, 05:25 PM
IceFire IceFire is offline
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Quote:
Originally Posted by nic727 View Post
When I take a spitfire (exemple), I take 2 bombs 250lbs, before the patch, I was able to drop my bombs just when I respawn, but it's ok that they remove the explosion for that, but when I am in the air and I want to drop my bombs, I have to be at 400m in diving for the bombs explode. I can't do tactic bombing like skipbombing, etc.
Luno is right... if you have realistic bomb fuses on in 4.11 the settings are much different. You have different types of bomb fuses and some are better than others for things like skip bombing and low level attacks. Others are better and more damaging when dropped from higher altitude with an instant contact explosion.

If you are skip bombing fly the run at 100 meters (generally) and at high speed with the low level fuse and a minimal delay (4.0 seconds is usually the lowest). The bombs need a moment to arm which is why you fly at 100 meters rather than 5 meters... but the low level setting will arm them fairly quickly and then the delay timer allows you to escape while the bombs impact the side of the ship and sink just beneath the waterline before exploding.
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Old 02-11-2012, 06:07 PM
nic727 nic727 is offline
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Quote:
Originally Posted by IceFire View Post
Luno is right... if you have realistic bomb fuses on in 4.11 the settings are much different. You have different types of bomb fuses and some are better than others for things like skip bombing and low level attacks. Others are better and more damaging when dropped from higher altitude with an instant contact explosion.

If you are skip bombing fly the run at 100 meters (generally) and at high speed with the low level fuse and a minimal delay (4.0 seconds is usually the lowest). The bombs need a moment to arm which is why you fly at 100 meters rather than 5 meters... but the low level setting will arm them fairly quickly and then the delay timer allows you to escape while the bombs impact the side of the ship and sink just beneath the waterline before exploding.
I think that me, I can't change the bomb fuze, just the time that it will explode, but I have to arm the bombs with another control, or not?
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Old 02-11-2012, 06:17 PM
anikollag anikollag is offline
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My wish: Whatever you do DT, keep updating il2. Everything you do for this game sound perfect for me! I just can't belive this game have such a long life! Thanks in advance!
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Old 02-11-2012, 07:29 PM
Juri_JS Juri_JS is offline
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Some time ago I had heard rumors that DT might update the map textures. Is it true?
The ugly textures of most stock maps are the main reason I am using mods. Better map textures would be an enormous improvement.
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Old 02-13-2012, 09:49 PM
Luno13 Luno13 is offline
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Quote:
Originally Posted by nic727 View Post
I think that me, I can't change the bomb fuze, just the time that it will explode, but I have to arm the bombs with another control, or not?
If you have realistic bomb fuses difficulty option enabled you can select three types for fuses for most bombs:

Instant: Bomb explodes on impact, or almost immediately after. The time you are selecting (0.0, 0.3... etc) is the "delay" after impact. These bombs require a long arming time, and thus altitude.

Delay: Bomb has a moderate arming time, and moderate delay after impact (~4.0 seconds or so). depending on the situation, these are best for mast-height skip bombing (mast-height is 100 m).

Low level or long delay: Bomb has a very short arming time. That means you can drop it from 20 meters (or less in some cases). However, the delay is very long (7.0+ seconds) to allow the aircraft time to escape from the blast.

German bombs have an electric fuse system which allows the pilot to change the parameters in flight. You must assign a key to use this (mine is Ctrl+B).

In any case, you can view the drop parameters for any weapon by pressing the TAB key while in flight. This gives the arming time and drop height (and for torpedoes, drop speed). This assumes you are flying straight and level, and not diving, which would obviously shorten the available arming time for the bomb. Even if you have the same fuse selected (low-level, for instance) the arming time will not be the same for different bombs (ie HE 250kg or HE 500kg).

Hope this helps.
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