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#1
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Bug in 4.11m with hotfix (just for me?)
- When moving the mouse, it's zoom-in or out automaticly, but I don't want that... When I am the gunner, it's annoying - Bombs are very strange. When I drop bombs, I know that It need to be arm but how? It's have to hit the ground with the front of the bomb? I tried, but I have to be at about 400 m or higher |
#2
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Care to explain a bit more?
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#3
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When I take a spitfire (exemple), I take 2 bombs 250lbs, before the patch, I was able to drop my bombs just when I respawn, but it's ok that they remove the explosion for that, but when I am in the air and I want to drop my bombs, I have to be at 400m in diving for the bombs explode. I can't do tactic bombing like skipbombing, etc.
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#4
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What fuse setting have you selected?
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#5
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![]() Quote:
If you are skip bombing fly the run at 100 meters (generally) and at high speed with the low level fuse and a minimal delay (4.0 seconds is usually the lowest). The bombs need a moment to arm which is why you fly at 100 meters rather than 5 meters... but the low level setting will arm them fairly quickly and then the delay timer allows you to escape while the bombs impact the side of the ship and sink just beneath the waterline before exploding.
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Find my missions and much more at Mission4Today.com |
#6
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#7
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My wish: Whatever you do DT, keep updating il2. Everything you do for this game sound perfect for me! I just can't belive this game have such a long life! Thanks in advance!
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#8
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Some time ago I had heard rumors that DT might update the map textures. Is it true?
The ugly textures of most stock maps are the main reason I am using mods. Better map textures would be an enormous improvement. |
#9
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Instant: Bomb explodes on impact, or almost immediately after. The time you are selecting (0.0, 0.3... etc) is the "delay" after impact. These bombs require a long arming time, and thus altitude. Delay: Bomb has a moderate arming time, and moderate delay after impact (~4.0 seconds or so). depending on the situation, these are best for mast-height skip bombing (mast-height is 100 m). Low level or long delay: Bomb has a very short arming time. That means you can drop it from 20 meters (or less in some cases). However, the delay is very long (7.0+ seconds) to allow the aircraft time to escape from the blast. German bombs have an electric fuse system which allows the pilot to change the parameters in flight. You must assign a key to use this (mine is Ctrl+B). In any case, you can view the drop parameters for any weapon by pressing the TAB key while in flight. This gives the arming time and drop height (and for torpedoes, drop speed). This assumes you are flying straight and level, and not diving, which would obviously shorten the available arming time for the bomb. Even if you have the same fuse selected (low-level, for instance) the arming time will not be the same for different bombs (ie HE 250kg or HE 500kg). Hope this helps. |
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