Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old 03-29-2008, 07:31 PM
X32Wright X32Wright is offline
Approved Member
 
Join Date: Mar 2008
Posts: 20
Default

Still, this means at least that the trees will have to be modeled with a TRUNK and then the 4 sided leaves (top area) so that means 4 triangles plus at least another three triangles for the trunk. Considering that it has no 'bounding boxes' for collision detetcion thats still 4x3=12 polygons per tree X thousands. If you make the tree TRUNK as a SINGLE polygon that ORIENTS to the camera this means 5 polygons per tree, thats still alot to render for most graphic cards.


As for the crater effect they just used texture maps mapped to flat polygons for most effect in this game including smoke and clouds, they just either is animated and moved to create an moving effect. The crate effect itself could just be texture serial replacement.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:09 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.