It seems to me that you would only need to place the high count polygon (damage modeled) trees near airports and landing strips....maybe just place them at the end of runways.
I don't think that every tree needs to be modeled in such detail, but it would be nice if you could place these "tree obstacles" in limited strategic places...
Maybe mission builders could place the "high-poly" trees around ground objects that need to be strafed in the course of a mission.
Other ground obstacles that you commonly find near airports like telephone poles could be placed in limited areas too...
Last edited by proton45; 03-29-2008 at 04:04 AM.
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