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#4
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Stop landing at enemy airfields ....
Code:
public override void OnAircraftLanded(int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftLanded(missionNumber, shortName, aircraft);
foreach (AiBirthPlace bp in GamePlay.gpBirthPlaces())
{
double CircleRadius = 1000.00;
if (Math.Sqrt(Math.Pow((bp.Pos().x - aircraft.Pos().x), 2) + (Math.Pow((bp.Pos().y - aircraft.Pos().y), 2))) <= CircleRadius)
{
// landed within 1km of an airbase
if(bp.Army() != aircraft.Army())
{
// landed at enemy base so penalise the player
sendScreenMessageToPilot(aircraft, "Not allowed to land at enemy base " + bp.Name().ToString(), null);
// add any penalties here
}
}
}
}
private void sendScreenMessageToPilot(AiAircraft aircraft, string msg, object[] parms)
{ // send a screen message to the pilot of specified aircraft ONLY
GamePlay.gpHUDLogCenter(new Player[] { aircraft.Player(0) }, msg, null);
}
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 02-07-2012 at 03:10 PM. |
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