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  #1  
Old 02-03-2012, 01:27 AM
AndyJWest AndyJWest is offline
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As I said earlier, locking the tailwheel seems to sort of work - provided you are then gentle with asymmetric power - and both the Pe-8 and TB-7 are affected. I don't think it is the brakes that are the problem, so much as something strange with inertia. Maybe they've got a sign reversed in the coding for tailwheel rolling resistance or something...
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Old 02-03-2012, 02:19 PM
harryRIEDL harryRIEDL is offline
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Quote:
Originally Posted by AndyJWest View Post
As I said earlier, locking the tailwheel seems to sort of work - provided you are then gentle with asymmetric power - and both the Pe-8 and TB-7 are affected. I don't think it is the brakes that are the problem, so much as something strange with inertia. Maybe they've got a sign reversed in the coding for tailwheel rolling resistance or something...
I still struggled with asymmetric power couldn't turn tight enough when getting off a runway plus having only on throttle meant it was particularly neat.
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  #3  
Old 02-03-2012, 02:31 PM
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Treetop64 Treetop64 is offline
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Confirmed.

Aircraft pivots in place to starboard on it's Y axis on any power setting to all four engines, and with the tailwheel unlocked. No amount of asymmetric power or differential braking corrects this.

Only when the tailwheel is locked does the aircraft behave normally on the ground with power application, with the consequent difficulty in turning.
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  #4  
Old 02-03-2012, 05:39 PM
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ilmavoimat ilmavoimat is offline
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We had the same problem with the He111 when first flyable so hopefully a fix is forthcoming.
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  #5  
Old 02-08-2012, 01:42 AM
zipper
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Sounds like a real world taildragger, actually (although the effect is most likely exaggerated here). Taildraggers in the game, for the most part, handle like trikes with no possibility of groundlooping. That said this issue doesn't help playability.

Been flying taildraggers since 1977.
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  #6  
Old 02-08-2012, 02:28 AM
IvanK IvanK is offline
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Its being addressed.
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  #7  
Old 02-13-2012, 12:54 AM
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Quote:
Originally Posted by zipper View Post
Sounds like a real world taildragger, actually (although the effect is most likely exaggerated here). Taildraggers in the game, for the most part, handle like trikes with no possibility of groundlooping. That said this issue doesn't help playability.

Been flying taildraggers since 1977.
I learned to fly in a Piper J5 in '96. Looping can be a problem, but the problem is greatly exaggerated in the game's TB-7. Unless you keep it's tailwheel locked 100% of the time, taxiing is simply impossible. You just spin in place, no matter how much diff braking or opposing assymetric thrust you use.
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Old 02-08-2012, 05:45 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by ilmavoimat View Post
We had the same problem with the He111 when first flyable so hopefully a fix is forthcoming.
Not when first flyable, a later patch v4.05/6 I think messed up the ground handling.

The Pe-8 tail lock method works well, hope it get fixed quicker than the 2+ years it took to get the He111 done
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