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#1
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As I said earlier, locking the tailwheel seems to sort of work - provided you are then gentle with asymmetric power - and both the Pe-8 and TB-7 are affected. I don't think it is the brakes that are the problem, so much as something strange with inertia. Maybe they've got a sign reversed in the coding for tailwheel rolling resistance or something...
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MoBo: Asus Sabertooth X58. CPU: Intel i7 950 Quad Core 3.06Ghz overclocked to 3.80Ghz. RAM: 12 GB Corsair DDR3 (1600).
GPU: XFX 6970 2GB. PSU: 1000W Corsair. SSD: 128 GB. HDD:1 TB SATA 2. OS: Win 7 Home Premium 64bit. Case: Antec Three Hundred. Monitor: 24" Samsung. Head tracking: TrackIR 5. Sore neck: See previous. ![]() |
#2
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#3
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Confirmed.
Aircraft pivots in place to starboard on it's Y axis on any power setting to all four engines, and with the tailwheel unlocked. No amount of asymmetric power or differential braking corrects this. Only when the tailwheel is locked does the aircraft behave normally on the ground with power application, with the consequent difficulty in turning. |
#4
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We had the same problem with the He111 when first flyable so hopefully a fix is forthcoming.
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#5
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Sounds like a real world taildragger, actually (although the effect is most likely exaggerated here). Taildraggers in the game, for the most part, handle like trikes with no possibility of groundlooping. That said this issue doesn't help playability.
Been flying taildraggers since 1977. |
#6
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Its being addressed.
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#7
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#8
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The Pe-8 tail lock method works well, hope it get fixed quicker than the 2+ years it took to get the He111 done ![]() |
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