Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-02-2012, 03:38 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

I don't know if this was posted already, but here we go:

Type of improvement:
Gameplay /Handling

Explanation of proposals:
Gunners at all and the Ju87 rear gunner especially are too difficult to handle.
The vertical mouse axis is inverted and can't be changed.
The "lens-mount" moves definitely too slow, compare with the same mount shown in this video:

As a improvement i'd recommend to use a qualifier key with the mouse-movement to steer the mount (lafette).

Benefits:
Added realism through easier, more realistic handling
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
  #2  
Old 02-02-2012, 06:37 PM
Continu0 Continu0 is offline
Approved Member
 
Join Date: Aug 2011
Location: Luzern, Switzerland
Posts: 702
Default

Type of improvement:
AI

Explanation of proposals:
So far, AI (if you shoot at them) reacts as soon as you pull the tringer, even if AI didn´t see you before. (See Video 1.00).
So AI should hold back the Reaction until Bullets have crossed the AI-Plane plus maybe 0.5 seconds (Reaction time).

Benefits:
Realism
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version
Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5
  #3  
Old 02-03-2012, 11:27 AM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 423
Default

Type of improvement:
graphic details

Explanation of proposals:
will be an improvement in the glass of the canopy, that can see shinning marks details when we see to the sun, like is in DCS?. example photo.

Benefits:
more realism
__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff

Last edited by zakkandrachoff; 02-03-2012 at 11:29 AM.
  #4  
Old 02-03-2012, 12:11 PM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 423
Default

trees.
Type of improvement:graphic, realism. better online playing

Explanation of proposals:this is not only a theme of graphics, is an important thing that i read in almost the COD forums. The problem is more big when is online. Is about the Trees, and the setting for kick away them.
instead of take away the trees putting low setting, for me, is better and more real, put 2D trees.
and In almost the videos, there are not trees, and are not nice to see, and this is not so good for someone that see this searching for the newest sim and sink, "no trees": this is prehistoric simulators.
so, my little advice is to change setting "NO TREES" for "2D VERY BASICS TREES", like trees of DCS or IL2 old series.
dont all have in our machines 2GB videocard DDR5 and I7.

and like always, sry my bad english

Benefits: better realism playing in offliners and online dogfights in low hadware machines. don't get like old sim.
__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
  #5  
Old 02-09-2012, 03:49 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Quote:
Originally Posted by Continu0 View Post
Type of improvement:
AI

Explanation of proposals:
So far, AI (if you shoot at them) reacts as soon as you pull the tringer, even if AI didn´t see you before. (See Video 1.00).
So AI should hold back the Reaction until Bullets have crossed the AI-Plane plus maybe 0.5 seconds (Reaction time).

Benefits:
Realism
Furthermore they all break together and in formation. IRL the formation would have scattered.
  #6  
Old 02-10-2012, 11:02 PM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Type of improvement: Pause Chat Window
Explanation of proposals: Difficult to read the chat history, because the chat window jump back to the last row if a new line comes in. Should be solved to stop the chat for this time.
Benefits: Easy to read history
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
  #7  
Old 02-11-2012, 12:14 AM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

type of improvement: programmable/random fault or malfunction
explanation: a scalable and editable option for faults within the aircraft engine, cooling, propeller gearing, armament, fuel system etc.. to train for emergencies and to learn how to recognise faults with the machine
Benefits: it can help for testing purposes and to train pilots
  #8  
Old 02-11-2012, 05:07 PM
nic727 nic727 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 353
Default

Type of improvement: Collision with trees
Explanation: It's very annoying in multiplayers and in singleplayer, when the enemies went in the trees to be invisible.
Benefits: More realistic game
  #9  
Old 02-03-2012, 09:09 PM
il_corleone's Avatar
il_corleone il_corleone is offline
Approved Member
 
Join Date: Jan 2011
Posts: 204
Default

Type of improvement:
Graphics

Explanation
Bring back the old Colors for the first versions of the game,without any bad performance, they looked more realistic and immersion in the canopy, for sure

Good Things
The game it will be more immersion

Last edited by KG26_Alpha; 02-06-2012 at 04:43 PM.
  #10  
Old 02-05-2012, 09:54 AM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
Approved Member
 
Join Date: Feb 2008
Posts: 209
Default

Type of improvement:
Optional Chocks In/Out toggle

Explanation of proposals:Speaks for itself realy

Benefits:In for engine warm up eliminates need for parking break or holding breaks & stops movement of aircraft until the chocks are released.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:08 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.