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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Part of Oleg Maddox original plan was to have the new IL-2 series more accessible to modders and the flight sim market in general. They hoped to take some of the general aviation market. This still appears to be the case if and when they have time to finish and release the SDK and more community tools, ie, the Map making tool. Atleast it shouldn't be to hard to convert from an aircombat sim to general aviation sim if the game engine is capable of providing the necessary feartures.
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#2
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btw I understand there will be no SDK for Flight, it will remain firmly under the control of MS. I wonder.... with it's SDK could CoD/SoW/whatever be stretched across to the civil world of aviation and take over where FSX left off? Now there's a thought.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 01-31-2012 at 07:13 PM. |
#3
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#4
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Just to through a spanner in the works, I saw over a SimHQ forums a P-51 was added to Eagle Dynamic's A-10 simulator. Don't know if it's in a patch or a mod, I can't access SimHQ forum from work.
Are they also going to take a stab at the WW2 genre? |
#5
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S!
The P-51D is part of the Flying Legends series they are doing for DCS. Not affecting the main work with modern jets etc. but a private venture by some members as I read it. Will include other planes too, but no types announced yet I think. |
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#7
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It would be nice if they could eventually build a WW2 aircombat sim, but I wouldn't hold my breath. They are probably knee deep working with their own genre, and don't have enough interest in going into WW2 scenarios, but maybe very interested third parties could go that route if they could get access the game engine code.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#8
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"As John Carmack said when asked if Rage was a DirectX game, "It’s still OpenGL, although we obviously use a D3D-ish API [on the Xbox 360], and CG on the PS3. It’s interesting how little of the technology cares what API you’re using and what generation of the technology you’re on. You’ve got a small handful of files that care about what API they’re on, and millions of lines of code that are agnostic to the platform that they’re on." If you can hit every platform using OpenGL, why shoot yourself in the foot by relying on DirectX?" MG would have been better off continuing with the OpenGL for the initial release and then taken there time/testing a switch to DX later IF needed. S!
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#9
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S!
And the latest OpenGL is not the same IL-2(original) used ![]() |
#10
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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