![]() |
|
|||||||
| Technical threads All discussions about technical issues |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I think only nextgen nVidia card will be able to run it on resolutions higher than fullHD (x1080). Sims like MSFS, Arma series, Il-2 or CloD run better on smaller res monitors unlike shooters or arcade games like WoP.
When BoM is out with new clouds and weather effects probably even new nVidia series will not be enough for extreme resolutions (higher than HD). Reducing landscape shading to medium may help btw. |
|
#2
|
|||
|
|||
|
That is what I find. I have a mid range system with a 1 Gig 560ti and with everything on max I pretty well eliminate stutters by just reducing land shading to medium. And if I also disable clouds then fps rarely dip below low twenties even when attacking bombers over London and mostly stay in high fifties or more. As I like clouds then I tend to leave them on but because there is almost no stutters then play still seems smooth to me even if fps drop into the teens.
Mind you my resolution is only 1680 x 1050. Sometimes I think the best way to cure the problem of low fps and minor stutters is to get rid of the counter and then I can stop obsessing about them. Last edited by flyingblind; 01-30-2012 at 12:39 PM. |
|
#3
|
|||
|
|||
|
Guys you are not listening.
I can run ANYTHING (MSFS, Arma2, DCS) on highest setings at 2650 x 1600 with good frame rates -even CoD. None of my hardware is being overtaxed, I've monitored it. The problem with CoD is the stuttering even on an SSD. My fps are fine 20- 30 over London All on HIGH at 2560 x 1600, but it stutters badly. Its not my hardware and my monitor is calibrated LOL, its CoD. On my rig CoD is not the most resource intensive sim around, I have monitored it. In its unoptimized state it is slightly more than DCS Warthog, which is optimized. It stutters and nothing else does. Others complain about the same problem, I'm not alone. NervousEnergy is right, this thing is messed up. BTW, lately I've been having crashes, so I think it might be moving the files. Damn this thing is problematic. Look forward to the patch fixing this or I'm shelving this thing for good. |
|
#4
|
|||
|
|||
|
I think you have probably answered your own question. It is not yet optimized. Right from the first release it has always been a mixed bag of pot luck as to which sytems could run it better than others. That is probably the case with most complex games but is far less noticable. Hopefully, with the next patch release, things should even up a lot more for everyone. Plus it is all a bit subjective. What I find acceptable might give another an apoplectic fit.
|
|
#5
|
|||
|
|||
|
Quote:
|
|
#6
|
||||
|
||||
|
2650x1600 = 4,240,000 pixels
1920x1080 = 2,073,600 pixels Only sli can save you Icaris at that res I fear. If just to try some things, could you join us on coms(ts3) on the ATAG server? We might be able to go over a few settings in real time just to make sure you cant get rid of the stuttering. You can pm me and see if a time works for you.
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
|
#7
|
|||
|
|||
|
Quote:
I might hop over to ATAG sometime anyway. |
|
#8
|
|||
|
|||
|
If others can run it without stutters than it is not CloD it is CloD/hardware/software/settings combination.
|
![]() |
|
|