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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-25-2008, 01:51 PM
Zoom2136 Zoom2136 is offline
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Originally Posted by Skarphol View Post
I think the pictures are nice.
But they are not really showing much progress.
If you compare the ingame Bf-110C-4 from IL-2, its fairly similar to the upcoming Bf-110..





I realize for sure that the numbers of polygons has raised considerably, especially on the enginecowlings.

Skarphol
What did you expect... the 110c turbo fan model ???? The new one is by far more detailed...
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  #2  
Old 03-25-2008, 03:00 PM
LEXX LEXX is offline
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Avimus::
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If anything, this just shows that, if eight years of technical and technological development doesn`t produce obvious changes, we are nearing the pen-ultimate sim. Its too bad that deformations and bending of components isn`t going to be widely modelled, though.
In the working sim it may look better, but you are touching on something very interesting -- the possibility of seeing logarithmic return of higher and higher polygon numbers in aircraft modelling. In flight simmer words, that means we may reach a time when piling on more polygons fails to visibly increase gaming immersion. Once you reach so many polygons, a high polygon Bf-110 at 100 meters looks the same as an infinite or "ideal/perfect" polygon Bf-110 at 100 meters.

As for static screenshot competition between The Sims developers and their 3D artists, aircraft polygons and the development resources they devour can go to infinity and beyond.
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Old 03-25-2008, 10:22 PM
Roy Roy is offline
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Originally Posted by LEXX View Post
Avimus::
In the working sim it may look better, but you are touching on something very interesting -- the possibility of seeing logarithmic return of higher and higher polygon numbers in aircraft modelling. In flight simmer words, that means we may reach a time when piling on more polygons fails to visibly increase gaming immersion. Once you reach so many polygons, a high polygon Bf-110 at 100 meters looks the same as an infinite or "ideal/perfect" polygon Bf-110 at 100 meters.

As for static screenshot competition between The Sims developers and their 3D artists, aircraft polygons and the development resources they devour can go to infinity and beyond.
This is true, and it will eventually reach that point (unless they hop from polygons to something else), although screen res will lessen that effect. I'm sure that IL2's bf110 and bob:sow's bf110 would look almost the same at 100m at 640x480, save the effects each game can add to them of course; at 1920x1200 that's a different story though.
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Old 03-25-2008, 10:35 PM
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ElAurens ElAurens is offline
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Just as it's always been, the limiting factor is the PC, not the game engine.
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