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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 01-28-2012, 01:58 AM
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Bewolf Bewolf is offline
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Originally Posted by Sternjaeger II View Post
AoA,we're all entitled to our opinions,you always bring things a notch down for some reason.

Luthier hasn't managed things properly and still isn't,that's my personal opinion,which happens to be backed by FACTS,not TALK.

I'm not saying he's not gonna fix things,but at this pace this new series will never be complete,like they didn't manage to complete IL-2 in 10 years,because all they cared for was adding more planes and leaving vast parts of the sim incomplete or not to a unified standard. It's sad to see this is happening again with the "new managing",and god knows if I hope they're gonna prove me wrong,cos I really think they're incredibly talented,but lacking a serious strategy or vision.

If you can't cope with opinions that differ from yours,maybe it's time yo go out for a breath of fresh air.
And yet IL2 was the best WW2 Sim ever to hit the markets. Maybe you should check your standarts here, Stern, and get a little reality check.

Or even better, as once again you appear to be much better in the know then everybody else, start your own Sim company to make us all happy in regards to WW2 Simming.
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Old 01-28-2012, 09:41 AM
Sternjaeger II Sternjaeger II is offline
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And yet IL2 was the best WW2 Sim ever to hit the markets. Maybe you should check your standarts here, Stern, and get a little reality check.

Or even better, as once again you appear to be much better in the know then everybody else, start your own Sim company to make us all happy in regards to WW2 Simming.
Il-2 was a cornerstone in combat simulation,but it's still a rough diamond.
I dunno whether you use modded versions of it now,but the guys tha work on it on their free time did wonders with it, applying modifications that are relatively simple but add so much to the game longevity!

Oleg & co. delivered an incredible product,but there never was an immersive GUI, FMs were rough and incomplete as well (no flexing airframes,no wake turbulence,approximate ground handling and behaviour to name a few..) and graphics have always been a bit dull.

It still managed to be the best combat sim product,but merely because there wasn't much competition in the way.

I have a full time job that keeps me busy enough,but I confess I'd like to take on such venture, the only paramount condition is to select the right team,because working on this is a labour of love, and a leader must be able not only to manage,but motivate and provide a view both for his employees and his customers.
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