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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 01-23-2012, 05:24 PM
UnknownAir UnknownAir is offline
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Join Date: Jan 2012
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Really? Awh man I wish I had known that from the start now as I just assumed crossworlds was a sort of large add on to it. Though I can't believe that when crossworlds came out everyone had to restart their game again? That's a pity.

I get now that it's more of a "directors cut" than anything and the two new campaigns are what alot of people were there for. I mean armoured princess is alot more enjoyable that the first game to me seeing as most of the skills make sense now. But I might finish armoured princess and then have a go at it after (such a time burner though! xD).

Thanks again.
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Old 01-23-2012, 07:10 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
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Not so many ppl started restarted their AP game since almost everyone playing this game already done at least 3 whole playthroughs before CW come out
2 new short campaigns are interesting to play but they are just that : short.
CW bring some new skills/items/spells/quests . . . But biggest change is completely remake of Orc race and how it effects old campaign; possible builds, tactics and unit combinations.
I dont know how far you got to current play in original AP, but remember it and after starting new game in CW you`ll see big difference.
As for save game files, if you download any mod for this game from this forum, you`ll have to start new game again and pick that mod to make changes. This doesnt mean for all mods, for example battle camera mod, or mana regeneration mod, silent digging mod and such will change already started game.
But any mod that change/add some unit, or object in game will have to start new game : all units on debir mod, adventure mod, red_sands mod . . .
So if you want to play again original campaign in CW before starting it check mod part of this forum and decide is there any you`ll like to try.
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