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  #1  
Old 01-22-2012, 12:43 AM
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JG26_EZ JG26_EZ is offline
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Quote:
Originally Posted by Aviar View Post
In reference to "...White 1 (if AI) will start in the air, flying from waypoint 0, to waypoint 1...", that's not the results I got when I tested similar settings in a coop mission.

The AI never started in the air. It always started on the ground.
Did your flights consist of more than one aircraft in your test?

Mine was done with only one aircraft in each. I tested both
aircraft twice and witnessed what was happening with the
other flight being taken over by AI all four times (in total).
The aircraft had standard waypoints aswell.. none of the new
stuff other than the spawn point being set to the stationary aircraft.
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Last edited by JG26_EZ; 01-22-2012 at 12:49 AM.
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Old 01-22-2012, 04:26 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by JG26_EZ View Post
Did your flights consist of more than one aircraft in your test?

Mine was done with only one aircraft in each. I tested both
aircraft twice and witnessed what was happening with the
other flight being taken over by AI all four times (in total).
The aircraft had standard waypoints aswell.. none of the new
stuff other than the spawn point being set to the stationary aircraft.
Yes, my test mission consisted of single plane flights with 'standard' waypoints.

Aviar
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  #3  
Old 01-22-2012, 02:06 PM
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[MAIN]
MAP Net6Island/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
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WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
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MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
g0100
g0101
[g0100]
Planes 1
Skill 1
Class air.BF_109G2
Fuel 100
weapons default
spawn0 1_Static
[g0100_Way]
NORMFLY 27684.99 27952.45 500.00 300.00 &0
NORMFLY 27687.92 26353.92 500.00 300.00 &0
NORMFLY 25074.63 24517.90 500.00 300.00 &0
[g0101]
Planes 1
Skill 1
Class air.BF_109G2
Fuel 100
weapons default
spawn0 2_Static
[g0101_Way]
TAKEOFF 27685.28 28007.14 0 0 &0
NORMFLY 27575.04 27255.80 500.00 300.00 &0
NORMFLY 27396.79 26946.22 500.00 300.00 &0
[NStationary]
0_Static vehicles.planes.Plane$BF_109G2 2 27726.20 27981.29 180.00 0.0 null 1
1_Static vehicles.planes.Plane$BF_109G2 2 27725.54 27952.49 539.10 0.0 null 1
2_Static vehicles.planes.Plane$BF_109G2 2 27729.83 27874.97 180.00 0.0 null 1
[Buildings]
[Bridge]
[House]
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