Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 01-21-2012, 12:59 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Juri_JS View Post
Some days ago Asura told me he tried to contact Daidalos Team via mail, please check the DT mailbox.
Rgr, found it.
__________________
Reply With Quote
  #2  
Old 01-21-2012, 01:57 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

I'm no mission maker, but a fully realized New Guinea campaign would get me flying offline, which as you know I don't do by and large.

The air war in New Guinea is one of the most overlooked, yet critically important campaigns in the entire Pacifc war. It was a grueling campaign that went on for 2 years or so. It tested the mettle of man and machine in a way that no 2 or 3 day carrier operation ever did, and it gutted the Imperial Japanese Army Flying Corps. It robbed them of their best and most experienced pilots and crews. It saw the operational introduction of their first "modern" army fighter, the Ki-61, which forced the US Army to allocate P 38s to New Guinea instead of other areas where their long range was needed as well.

And from my personal interest perspective, it was in many ways the "shining hour" of P 40 operations in WW2. The Curtiss Hawks served from the beginning till the end of the New Guinea Campaign with the USAAF and the ANZAC air forces, first primarily as a fighter then later it's capabilities as a very competent fighter bomber shown through.

Also it would mean someone would have to make a P40 N model for the sim... Hint, hint.

__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov

Last edited by ElAurens; 01-21-2012 at 02:00 PM.
Reply With Quote
  #3  
Old 01-21-2012, 03:40 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by ElAurens View Post
I'm no mission maker, but a fully realized New Guinea campaign would get me flying offline, which as you know I don't do by and large.

The air war in New Guinea is one of the most overlooked, yet critically important campaigns in the entire Pacifc war. It was a grueling campaign that went on for 2 years or so. It tested the mettle of man and machine in a way that no 2 or 3 day carrier operation ever did, and it gutted the Imperial Japanese Army Flying Corps. It robbed them of their best and most experienced pilots and crews. It saw the operational introduction of their first "modern" army fighter, the Ki-61, which forced the US Army to allocate P 38s to New Guinea instead of other areas where their long range was needed as well.

And from my personal interest perspective, it was in many ways the "shining hour" of P 40 operations in WW2. The Curtiss Hawks served from the beginning till the end of the New Guinea Campaign with the USAAF and the ANZAC air forces, first primarily as a fighter then later it's capabilities as a very competent fighter bomber shown through.

Also it would mean someone would have to make a P40 N model for the sim... Hint, hint.

Updated P-40s would be very cool The P-40N, plus New Guinea, gives tons of options.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #4  
Old 01-21-2012, 08:07 PM
Kittle's Avatar
Kittle Kittle is offline
Approved Member
 
Join Date: Jan 2011
Location: Bath, Maine. USA
Posts: 110
Default

One of the main reasons I fly Aces High 2 (not that often now that 4.11 is out) is to fly the P-40N and F. The option of cutting her down to 4 MGs is a nice touch, cutting a little weight. I have always liked the look of the N canopy past the N-5 model IIRC. I fully fleshed out 'Kittybomber' would be nice too. P-40 was such an important aircraft in WWII, yet so underrated.
__________________
Reply With Quote
  #5  
Old 01-22-2012, 03:47 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

All this has gotten me started on a Blacksheep Corsair campaign. One way or another I'm going to put something interesting together for the Solomon Islands map. Been thinking about this for a while so this is perfect
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #6  
Old 01-22-2012, 09:16 AM
Tanyrhiew Tanyrhiew is offline
Approved Member
 
Join Date: Jan 2012
Posts: 3
Default re:

Hi,

After a period of 4 or so years without Il-2 on my HDD, 4.11 persuaded me to re-install to see the TD's work. Good Job!

After such a long time away, I'm a bit dissapointed that all these fantastic changes, i.e. aircraft, objects, navigation beacons etc are so hard to enjoy as they are not integrated into existing campaigns (old broken dgen) and therefore not accessable without a lot of work from the player who must integrate them themselves (adding 4.11 payloads is PITA to il2dcg is a PITA).

Basically offline, Il-2 is still at the same low level it was at when FB was released. I feel that the time has come for a rationalisation of the way the changes, additions and improvements is presented:

Some form of associated TD addon campaign pack using either il2dcg or the new dgen is needed so that the improvements through the work of TD are highlighted and show what Il-2 has become to best effect. With the developments that Lowengrin has done to il2dcg over the years since I last used it (timelines to control the flow of a campaign, MDS integration) and the new dgen that is in development, the tools already exist to make offline hugely enjoyable and accessable to a new or returning player without a huge amount of work on their part, i.e. trawling through campaigns on mission4today, downloading Enjoyr patches to make them compatible etc.

Last edited by Tanyrhiew; 01-22-2012 at 09:27 AM.
Reply With Quote
  #7  
Old 01-22-2012, 09:59 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by Tanyrhiew View Post
Hi,

After a period of 4 or so years without Il-2 on my HDD, 4.11 persuaded me to re-install to see the TD's work. Good Job!

After such a long time away, I'm a bit dissapointed that all these fantastic changes, i.e. aircraft, objects, navigation beacons etc are so hard to enjoy as they are not integrated into existing campaigns (old broken dgen) and therefore not accessable without a lot of work from the player who must integrate them themselves (adding 4.11 payloads is PITA to il2dcg is a PITA).

Basically offline, Il-2 is still at the same low level it was at when FB was released. I feel that the time has come for a rationalisation of the way the changes, additions and improvements is presented:

Some form of associated TD addon campaign pack using either il2dcg or the new dgen is needed so that the improvements through the work of TD are highlighted and show what Il-2 has become to best effect. With the developments that Lowengrin has done to il2dcg over the years since I last used it (timelines to control the flow of a campaign, MDS integration) and the new dgen that is in development, the tools already exist to make offline hugely enjoyable and accessable to a new or returning player without a huge amount of work on their part, i.e. trawling through campaigns on mission4today, downloading Enjoyr patches to make them compatible etc.
Well ... TD is a team of freelancers, people who devote their spare time into something and not professionals who are getting paid for their work. A project as you propose is, IMO, out of TD's scope and capabilities simply for the size of it. The old DGen is a static entity no longer up to the latest changes in Il-2 and the "new DGen" is in its infancy (and nobody can really say what will come out of it). DCG is an entirely external development and I don't see a reason to change this ...

As far as I can see it TD's coding capacities are already devoted to further AI work and other things, so there are simply no capacities left for such an ambitious project.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.