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#1
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I think the effects in mods generally look like whoever designed them watched too many cheap Hollywood action movies. The effects in the official patches get better as time goes by, but I would hope that accuracy as a flight sim would take priority over working on things to entertain bored children...
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#2
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Cloyd |
#3
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Regardless of his delivery style, Jumoschwanz has a very valid point.
The smoke effects in HSFX, are utterly overdone, and can grind even a decent system in to very low frame rates. Just because you can do something does not mean you should. This is one of those times.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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I use Plutonium effects pack exclusively - these are as far from Hollywood as you can get, based on real guncam footage. So as far as modded effects go, you cannot really say that they are overdone. You can chose the ones you like, so saying that people who like these watch too many cheap movies is a biased statement.
As for stock game - this is the most painful thing for most people. IL-2 stock has enough planes to keep everyone busy for a long time, but it's 2012 and many people use mods just to improve visual quality of the game. Let's face it flight realism is one thing, but visual realism is also important. If that makes me a bored child so be it. I do not expect that stock patches will ever make IL-2 better looking (though the 2d smoketrails look horrible and the sounds are of a lawnmower), but it might be a good idea to make the possibility of at least adding textures, sound and effects mods to a stock game, without using mod activators, so those who fly stock only, and want to improve the visual quality, could easily add the stuff they like. |
#5
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Realism would (IMHO) still be the objective and so would efficiency and making sure that the new effects don't have a substantial extra requirement over the stock game as is. I'm sure it's doable within reasonable bounds.
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#6
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Allright, maybe I crossed the line by putting a specific example, but I think every aspect contributes to the welfare of the game, and effects, sounds, etc. should not be overlooked when planning development.
I fully agree that there are a lot more important things to get done before, but it's up to us to request, and up to Team Daidalos to decide. So far, I'm very glad with the way things are going, and see no reason for that to change. With 4.11 released, my CloD install will sit in my hard drive untouched for at least a couple more months ![]()
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