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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 01-19-2012, 09:02 AM
Sing_In_Silence Sing_In_Silence is offline
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Join Date: Jun 2010
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For what any of this is worth:

You can fly over or under them, but it's *very* high/low.
About 3-4 screens-worth of height, so try going farther before trying.
Also, if you're trying for over/under, don't press directly on the waypoints until you're close to them.
iirc they are coordinates also for the Z-plane, not just X and Y.


They can drop the tier 3 pulse laser turret, I forget its name.
Not too common, though.


I understand that you're getting killed by the turrets, not the script?
Is it your mothership or your fighters that get fragged?

(The fighters try aggroing the turrets if left unattended.
Too dumb to live, I guess.)

Try:
Choosing the other option (where you pull in an NESF patrol to engage the turrets).
For bonus points: if you have torpedoes you can killsteal the Stone Arrow ;P

Disabling auto-launch fighters.
When Ternie wants to pull one, launch *just her* and bring her back.

There is, iirc, a large (bright pinkish?) asteroid inside the turret belt.
Aiming for it should get you through the turrets unharmed.

Zooming in on the tactical map allows more accurate movement, not that it matters in this case, since the waypoints are specific locations.

Last edited by Sing_In_Silence; 01-19-2012 at 09:06 AM.
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  #2  
Old 01-20-2012, 12:49 AM
Strict Strict is offline
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Join Date: Jan 2012
Posts: 4
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Quote:
Originally Posted by Sing_In_Silence View Post
For what any of this is worth:

You can fly over or under them, but it's *very* high/low.
About 3-4 screens-worth of height, so try going farther before trying.
Also, if you're trying for over/under, don't press directly on the waypoints until you're close to them.
iirc they are coordinates also for the Z-plane, not just X and Y.


They can drop the tier 3 pulse laser turret, I forget its name.
Not too common, though.


I understand that you're getting killed by the turrets, not the script?
Is it your mothership or your fighters that get fragged?

(The fighters try aggroing the turrets if left unattended.
Too dumb to live, I guess.)

Try:
Choosing the other option (where you pull in an NESF patrol to engage the turrets).
For bonus points: if you have torpedoes you can killsteal the Stone Arrow ;P

Disabling auto-launch fighters.
When Ternie wants to pull one, launch *just her* and bring her back.

There is, iirc, a large (bright pinkish?) asteroid inside the turret belt.
Aiming for it should get you through the turrets unharmed.

Zooming in on the tactical map allows more accurate movement, not that it matters in this case, since the waypoints are specific locations.
Will try that...cheers mate !
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  #3  
Old 04-01-2012, 12:44 PM
Rachiou Rachiou is offline
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Join Date: Mar 2012
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Just to leave my info hear my way of dodging all of those turrets is to fly at the left corner of the map and if turrets are usually seen simply just move away if your in firing range works for me everytime
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  #4  
Old 04-01-2012, 06:51 PM
Zekito Zekito is offline
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Join Date: Feb 2012
Posts: 37
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I actually destroyed all of those turrets, they don`t fire at you if u are inside of that ring, when you move outside they split u to pieces. Then those enemies appear when u go to portal, but if u kill them then u are safe to proceed. U should acept the mission to give escort to that trader, it`s easier to get through the next system.
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  #5  
Old 04-05-2012, 06:08 PM
mattig89ch mattig89ch is offline
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Join Date: Apr 2012
Location: Port Jefferson
Posts: 7
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I had trouble with this mission as well. I didn't lure anyone to me, I fought through turrets. you have to destroy them, I just used the ship, kept my fighter docked up. it takes a little while to destroy them, but they never fired on me. Bout a half hour on 4x speed to destroy them all.
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