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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #171  
Old 01-18-2012, 01:20 PM
mcdaniels mcdaniels is offline
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Isn't there a possibility to ask the guys and ladies?, which developed WOV for AI assistance?
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  #172  
Old 01-18-2012, 01:40 PM
katdogfizzow katdogfizzow is offline
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Originally Posted by MajorBoris View Post
Why pc pilots would prefer artificial intelegence over a real dynamic human is beyond me they will never get better, I take that back, they will get better then the AI (which will probably suck durring our lifetimes)....unless they cant get internet maybe.
Easily misunderstood if you haven't experienced the correctly set up AI in FMB. Although human players can be much more satisfying in dog fights (x 10), The AI pilots and gunners in il2:1946 can be simply incredible and realistic.

The AI will smoke you if you set up your mission correctly in FMB. My group has made over 100 and flown over 300 coop missions vs. only AI. Its a great experience. I'd love to see you in a wildcat against some AI ace zeros, or in a p40 in the desert against some AI 109s in an "end of an era" mission. You'll be going down. AI very realistic and can be almost as good as human in the right scenarios. This awesome AI was here 5 years ago!

Some simmers want to fly historical missions with 50 or more planes in formations. the only way to do that is with AI. So yes if I want to fly a historic mission, I prefer the AI in Il21946. I haven't attempted any AI missions in CloD as the ATAG human and AI server, as you say, is very satisfying. The combination of human and AI is as sweet as it gets...and it will only get better with time

Last edited by katdogfizzow; 01-18-2012 at 01:44 PM.
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  #173  
Old 01-18-2012, 03:00 PM
=FI=Scott =FI=Scott is offline
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The new ai in the latest 4.11 patch is a big improvement in classic IL2. Objectively I still don't think it is as unpredictable or engaging as BoB WoV's ai but it is still good and to me far superior to what we currently have in CloD. As these are both Maddox games 1C products (and if they haven't done so already) couldn't the dev's speak to the TD people who did the new 46 ai ?
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  #174  
Old 01-18-2012, 04:20 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Quote:
Originally Posted by katdogfizzow View Post
Easily misunderstood if you haven't experienced the correctly set up AI in FMB. Although human players can be much more satisfying in dog fights (x 10), The AI pilots and gunners in il2:1946 can be simply incredible and realistic.

The AI will smoke you if you set up your mission correctly in FMB. My group has made over 100 and flown over 300 coop missions vs. only AI. Its a great experience. I'd love to see you in a wildcat against some AI ace zeros, or in a p40 in the desert against some AI 109s in an "end of an era" mission. You'll be going down. AI very realistic and can be almost as good as human in the right scenarios. This awesome AI was here 5 years ago!

Some simmers want to fly historical missions with 50 or more planes in formations. the only way to do that is with AI. So yes if I want to fly a historic mission, I prefer the AI in Il21946. I haven't attempted any AI missions in CloD as the ATAG human and AI server, as you say, is very satisfying. The combination of human and AI is as sweet as it gets...and it will only get better with time
Yes I agree, the hope is to have realistic formations of bombers in the server as soon as the engine is optimised or the hardware allows. I cant wait till we have a ton of bombers all together heading to some critical target escorted by fighters going against determined and organized allies....heck ya
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  #175  
Old 01-18-2012, 04:23 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Default SP Missions etc...

I found this site for BoB missions etc, dont know if you all have seen it allready but if not enjoy!

http://bobgamehub.blogspot.com/
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  #176  
Old 01-21-2012, 08:52 AM
Octocat Octocat is offline
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Originally Posted by Bloblast View Post
Not top but 2nd.

My current wishlist is:
1-communication
2-AI
3-dynamic campaign

Regarding P.3 of your wishes, here Skatech - Air Warfare (unofficial addin).
This is still pre-alpha test, the discussion in Russian, but the Addin in English.
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  #177  
Old 01-23-2012, 10:03 PM
buddye buddye is offline
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Quote:
Originally Posted by =FI=Scott View Post
The new ai in the latest 4.11 patch is a big improvement in classic IL2. Objectively I still don't think it is as unpredictable or engaging as BoB WoV's ai but it is still good and to me far superior to what we currently have in CloD. As these are both Maddox games 1C products (and if they haven't done so already) couldn't the dev's speak to the TD people who did the new 46 ai ?

I agree that the IL2 4.11 patch and radio messages would be a improvement for COD but maybe the interfaces or databases have changed.
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  #178  
Old 01-31-2012, 09:03 AM
Ctrl E Ctrl E is offline
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Luthier - I understand if you cannot post a patch immediately fixing the graphics engine, but surely you can make a patch fixing the terrible AI of this game.
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  #179  
Old 01-31-2012, 04:54 PM
smink1701 smink1701 is offline
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I haven't fired up CloD for months and have been spending all my stick time with ROF. I thought I'd see what I've been missing and tried a QM with Advantage Axis. Got on the six of a Hurricane and gave him a quick burst and he just continued on like he was sight seeing. Gave him another short burst and the same reaction...which means no reaction. One more burst and down he went. What a waste of beautiful graphics. Whoever made the decision to release this non-simullator in its current state should get out of the busienss. Back on the shelf this dust collector goes...
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  #180  
Old 01-31-2012, 05:20 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by =FI=Scott View Post
The new ai in the latest 4.11 patch is a big improvement in classic IL2. Objectively I still don't think it is as unpredictable or engaging as BoB WoV's ai but it is still good and to me far superior to what we currently have in CloD. As these are both Maddox games 1C products (and if they haven't done so already) couldn't the dev's speak to the TD people who did the new 46 ai ?
I don't have COD code(don't even have the game either ) so I don't know what issues they have with AI but it is virtually impossible that Il2 AI could be directly transfered to COD. OTOH no matter the current AI structure in COD lot of features from Il2 could be adjusted for COD relatively easy (or for any other combat flight sim). Whole decision making is sim independent and all you really need is bunch of variables which can be easily acquired from any game engine.


Quote:
Originally Posted by Ctrl E View Post
Luthier - I understand if you cannot post a patch immediately fixing the graphics engine, but surely you can make a patch fixing the terrible AI of this game.
If AI is that easy, everybody would get it right in the first try. Main reason why AI sucks in most games is because developers underestimate its complexity and time required for AI development.
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