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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-17-2012, 01:15 AM
stugumby stugumby is offline
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hence my minor befuddlement, how is time of drop to arm the fuze factored in by fuze setting panel, example i drop my 500lb from a duantless set to low level from 800 feet, should have more than enough time for fuze to spin in and arm, impact will activte the delayed fuze. Hit ship and i got no kaboom just water spout from midships, 4 sec delay in water is how deep under ship?? on land id be a quarter mile away at whatever altitude but now is my bomb plunging into the depths?? Or better to have instant since im still safely above blast radius as i pull out from dive??
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  #2  
Old 01-17-2012, 03:54 AM
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GF_Mastiff GF_Mastiff is offline
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im wondering the same thing it doesnt answer the question. how much time from drp like 1.5 seconds then it arms? I want to say hit a tank on the side by skipping the bomb into it
can that be done.
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  #3  
Old 01-17-2012, 05:48 AM
IvanK IvanK is offline
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Hint ... press Tab key in game
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  #4  
Old 01-17-2012, 02:30 PM
stugumby stugumby is offline
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I had a hud display on a mission carrying fab 250 has a symbol and 193m then my fuse of instant so i guess its that bombs data. im thinking it meant fab 250 needs 193 meters to arm. My drop height was 2000m.

Last edited by stugumby; 01-17-2012 at 02:31 PM. Reason: added drop height
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  #5  
Old 01-17-2012, 02:59 PM
KG26_Alpha KG26_Alpha is offline
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If the mission is set to use the new fusing methods then the tab button reveals the fusing menu.

Set a key to toggle the options.

The rest is down to good old testing.
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File Type: jpg bomb fuze.jpg (639.7 KB, 38 views)
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  #6  
Old 01-17-2012, 10:11 PM
stugumby stugumby is offline
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it shows but only allows changing the settings on the german planes with electric fuzes. i have set joy 6 on my logitech 3d pro as the toggle fuse setter. Nice to know now that fab 250 needs 193 meters to arm, 600 feet no more low level with the pe-2. Thre are loads of goodies in this patch, im quite happy so far, just the usual mission conversion upgrades headaches coming back from hsfx to stock etc.
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