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  #1  
Old 01-15-2012, 12:49 AM
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Fenrir Fenrir is offline
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Can anybody else no longer open Quick Mission editor after hotfix?

I just get my background screen and my game seems to hangs up - Esc key does not take me back to Main Menu and game has to be killed with Task Manager.
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  #2  
Old 01-15-2012, 03:42 AM
IvanK IvanK is offline
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Try deleting your last Quick mission.
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  #3  
Old 01-15-2012, 11:17 AM
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Fenrir Fenrir is offline
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Quote:
Originally Posted by IvanK View Post
Try deleting your last Quick mission.
Thanks IvanK, worked a treat.

Alas, another bug to report; tried to open in FMB the map 'Solomons January 1944'; this resulted in another hangup.
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  #4  
Old 01-15-2012, 12:30 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Fenrir View Post
Alas, another bug to report; tried to open in FMB the map 'Solomons January 1944'; this resulted in another hangup.
Works well here. How much did you try? What kind of hangup? PC specs?
Solomons map are very large, with '44 one to be the most populated.
So it takes quite some time to load (20sec on my system).
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  #5  
Old 01-15-2012, 05:13 PM
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Fenrir Fenrir is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Works well here. How much did you try? What kind of hangup? PC specs?
Solomons map are very large, with '44 one to be the most populated.
So it takes quite some time to load (20sec on my system).
Phenom X4 II 3.20GB
8GB 1333DDR3 RAM
Nvidia GTS280

Roger that Casper. Loads up the October '43 in a similar time that you suggest. However, after about 5 secs attempting to load the '44 i get a windows cursor appear as well as the Il-2 GUI cursor and if I alt-tab, the game crashes out and I get the windows 'this program has encountered an error and is closing' message.

Reinstall patch and hotfix?
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  #6  
Old 01-15-2012, 05:41 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Yes, better try a reinstall (redownload too)... shouldn't harm at least. You could also look, if there is something in the error log.
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  #7  
Old 01-16-2012, 05:28 PM
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Fenrir Fenrir is offline
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Quote:
Originally Posted by Fenrir View Post
Phenom X4 II 3.20GB
8GB 1333DDR3 RAM
Nvidia GTS280

Roger that Casper. Loads up the October '43 in a similar time that you suggest. However, after about 5 secs attempting to load the '44 i get a windows cursor appear as well as the Il-2 GUI cursor and if I alt-tab, the game crashes out and I get the windows 'this program has encountered an error and is closing' message.

Reinstall patch and hotfix?

A re-downlod of 4.10, 4.11+ Hotfix and reapplying these over the installation fixed the map loading problem nicely peeps - might be worth a shot if you are encountering similar issues.
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  #8  
Old 01-16-2012, 06:11 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Same problem as seen by Alpha and a large group playing on-line.
See thread :http://forum.1cpublishing.eu/showpos...2&postcount=56
Also could left to right movement in 6dof be increased as it seems limited with TiR 5.
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  #9  
Old 01-26-2012, 02:42 PM
pixelbaron pixelbaron is offline
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Lights don't seem to extinguish if you assign them to a specific team. I've placed a bunch of lights along a runway and assigned them to Blue and they pretty much stay on 24/7 and thus the command "Request Runway Lights" doesn't appear to work at all in game.
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  #10  
Old 01-26-2012, 03:33 PM
Herra Tohtori Herra Tohtori is offline
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I spotted something that, to my eye, looks a bit anomalous with the Fiat G.55 Sottoserie 0 / Sottoserie 0 Late.

Specifically, the flight model for these planes seems to have something wrong in them, regarding their turn performance with take-off flaps on.

This graph is produced with 4.101 FM data (available in http://www.flightsimtesting.com/IL2Compare.aspx), but I also checked with 4.11 FM data on IL-2Compare on my own PC and the results are similar if not the same:



To explain the graph briefly: The two curves for each aircraft are for no flaps, and take-off flaps setting. With the G.55 Serie I Late (Red) you see the high performance turn rate with no flaps, and with take-off flaps engaged, the overall turn time increases while turn rate decreases, but improves it at low speeds compared to turning at slow speed with no flaps. This is to be expected, and seems to be correctly modeled in the flight model.

However, when you look at the Sottoserie 0's corresponding curves in blue, you can notice that take-off flaps actually reduce turn time significantly, at even higher speed than with no flaps, and turn rate shoots sky high, over 30 degrees per second which is apparently more than the designers of this graph expected.

Basically, with the Sottoserie 0, using take-off flaps moves the turn performance curve to the opposite direction than happens with the Serie I (and pretty much all the other aircraft in the sim). Curiously, the same behaviour plagues both the Sottoserie 0, and Sottoserie 0 Late, while Serie I and Serie I Late seem to be normal.

Granted, the take-off flaps will not actually give that much of a performance increase in my opinion, considering that they will jam and slow you down if you use them to turn around in 11 seconds at 320 km/h (plus your plane will disintegrate from the g-forces), but regardless it seems clearly anomalous behaviour that should be sorted out and fixed.


To my amateur eyes it looks almost as if there's a flipped sign somewhere in the FM code for the Sottoserie planes, which makes the performance curves with take-off flaps setting to move in the opposite direction than they should... but I have no idea at all how the FM's work in this game and what actually causes this behaviour.


EDIT: Just to clarify: I know this is not technically a flyable aircraft, but I think the FM still shouldn't be broken... who knows what shenanigans the AI can get up to with this kind of flight model.

Last edited by Herra Tohtori; 01-26-2012 at 06:22 PM.
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