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  #1  
Old 01-14-2012, 03:51 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by mazex View Post
Hmm, don't know if I missed some part in the readme - but 6dof does not work for me... Normal TrackIR works, and I tried DCS Black Shark 2 to see that 6dof works there and it does. Is there some conf.ini line I must add? Using TrackIR 4 with the latest software and I have dowloaded the latest game support for it...
You mean, normal rotating via TrackIR works? Then check, if you are in flight position and not in aiming position (where 6DoF is disabled) - to change between both use Shift+F1.
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  #2  
Old 01-14-2012, 04:44 PM
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mazex mazex is offline
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Originally Posted by EJGr.Ost_Caspar View Post
You mean, normal rotating via TrackIR works? Then check, if you are in flight position and not in aiming position (where 6DoF is disabled) - to change between both use Shift+F1.
Cheeks blushing I was in aiming mode, did not realize it as it was a long time since I played IL2 now and I thought I had mapped aim mode to one of my buttons on my throttle (which in fact was max zoom in / narrow FOV, but in CoD i've mapped it to aiming mode). I had read that the 6dof didn't work in aim mode but didn't remember it was another button I had mapped to that...

Sorry for wasting your time. The 6dof implementation is just awsome. Adds a lot to the good ole IL2!
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Last edited by mazex; 01-14-2012 at 06:30 PM.
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  #3  
Old 01-14-2012, 06:52 PM
pupo162 pupo162 is offline
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similar bug on the 109f4. as you zoom your head too look over your noose:



again, it seems this new addition of 6dof has a new exterior part of the airplane being seen from really close range: the noose. most il2 3d models have really bad poly count noses since they weren't visible before. is there any chance this could be corrected by giving a few more poly count on the noose?

dont misunderstand me, 6dof on il2 is nearly perfect and im loving it, i just want to help
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  #4  
Old 01-14-2012, 07:25 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Pupo... only you will see these glitches due to your extrem FoV. Everyone else with normal FoV doesn't see it. Its not fixable as there is only a small tolerance between 'not seeing extern part from cockpit' and 'extern part sticking into cockpit'. I guess, you have a reason for using your FoV (which I personally cannot really understand), but we cannot support it better.
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  #5  
Old 01-14-2012, 07:32 PM
pupo162 pupo162 is offline
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Originally Posted by EJGr.Ost_Caspar View Post
Pupo... only you will see these glitches due to your extrem FoV. Everyone else with normal FoV doesn't see it. Its not fixable as there is only a small tolerance between 'not seeing extern part from cockpit' and 'extern part sticking into cockpit'. I guess, you have a reason for using your FoV (which I personally cannot really understand), but we cannot support it better.
oh. makes sense. sorry. never tought of it.

th reason why im using my fov its simple. i have 2 screens.
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  #6  
Old 01-15-2012, 04:23 AM
jermin jermin is offline
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Not a bug.

The default height of line of sight (when Shift + F1 is disabled) is a bit lower than the aiming line in Bf-109s and Fw-190s. I have to stretch my head upwards and rightwards to get the reticle into the center of the revi sight in order to aim, which will make my neck uncomfortable after some time of playing.

Could you please consider lifting the default line of sight to the same height of the aiming sight so that we only need to move our heads a little to right to aim?
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  #7  
Old 01-15-2012, 12:36 PM
Snake Snake is offline
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When you're about to fire just switch back to normal gun sight view not the 6dof one.
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  #8  
Old 01-15-2012, 01:32 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by jermin View Post
Not a bug.

The default height of line of sight (when Shift + F1 is disabled) is a bit lower than the aiming line in Bf-109s and Fw-190s. I have to stretch my head upwards and rightwards to get the reticle into the center of the revi sight in order to aim, which will make my neck uncomfortable after some time of playing.

Could you please consider lifting the default line of sight to the same height of the aiming sight so that we only need to move our heads a little to right to aim?
I also think, its uncomfortable and a disadvantage compared to other planes.
Thanks for pointing it out.
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  #9  
Old 01-17-2012, 09:00 AM
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Untamo Untamo is offline
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Quote:
Originally Posted by jermin View Post
Not a bug.

The default height of line of sight (when Shift + F1 is disabled) is a bit lower than the aiming line in Bf-109s and Fw-190s. I have to stretch my head upwards and rightwards to get the reticle into the center of the revi sight in order to aim, which will make my neck uncomfortable after some time of playing.

Could you please consider lifting the default line of sight to the same height of the aiming sight so that we only need to move our heads a little to right to aim?
Workaround: Lean lower and left when centering your tracking software. It helps to have the centering bound to some convenient button so you can adjust the "center" in-flight.
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  #10  
Old 03-10-2012, 12:45 AM
MOG_Hammer MOG_Hammer is offline
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Quote:
Originally Posted by jermin View Post
Not a bug.

The default height of line of sight (when Shift + F1 is disabled) is a bit lower than the aiming line in Bf-109s and Fw-190s. I have to stretch my head upwards and rightwards to get the reticle into the center of the revi sight in order to aim, which will make my neck uncomfortable after some time of playing.

Could you please consider lifting the default line of sight to the same height of the aiming sight so that we only need to move our heads a little to right to aim?
Use your trackIR software to edit your TrackIR profile in the x axis to make it go further away when only moving a little. Do the same to your Y axis so you will not have to raise or lower your head much. Rembember I am not talking about your pitch and yaw axis. BTW you might use the TrackIR 5 software (compatible with TrackIR 4 pro and TrackIR 5 devices) which is easier to understand and set up.
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