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| IL-2 Sturmovik The famous combat flight simulator. |
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#11
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Quote:
In IL2 if you get within a certain range of the six of any AI the AI will start jinking and stunting to avoid being hit. You can count on it happening 100% of the time. The AI constantly take to the vertical, which could have been devastating in war time, especially if the pilot didn't have enough E to climb and pull away from pursuing enemies. I could probably create a huge list of things that are wrong with the IL2 series AI performance. Things, which really don't affect the Online game. THe players are human and do human things. The Online game is enhanced of course with Coops and planned missions/campaigns from dedicated squad groups. Otherwise, its T & B and every man for himself (unless you fly with a couple buddies). ------------------------------------ In BOB II if the player gets on to the six of the AI it may or may not start jinking, the AI may break hard left or right, start a rolling manuever, do a split S etc. That should give you an idea. During the war if a plane got hits on it sometimes the pilot would bail, sometimes he would become even more aggressive, or sometimes just be dead in the cockpit. With the AI performance engine in BOB II there is a randomness to what the AI will do, but it is based on sensible human responses. You really don't know what the AI will do, but they will do something and it's not often the same thing twice. I didn't discuss how the AI pursue the player, but there is a terminator profile for a very competent and agressive AI performance. It will try the best of sim pilots ability to fly and stay alive. You can kick some butt or get yours kicked. It's great waging war against the 1s and zeros (binary code) LOL I hope that helps |
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